Skyrim

v1.1.0

Datameshesactorscharacteranimationsmalemt_idle.HkX
Datameshesactorscharacteranimationsfemalemt_idle.HkX

Datameshesactorscharacteranimations:
1hm_attackRight.HkX
1hm_boundswordequip.HkX
1hm_Equip.HkX
1hm_idle.HKX
1hm_runForward.HkX
1hm_runForwardLeft.HkX
1hm_runForwardRight.HkX
1hm_runLeft.HkX
1hm_runRight.HkX
1hm_turnLeft180.HKX
1hm_turnLeft60.HKX
1hm_turnRight180.HkX
1hm_turnRight60.HkX
1hm_unEquip.HkX
1hm_walkBackward.HkX
1hm_walkBackwardLeft.HkX
1hm_walkBackwardRight.HkX
1hm_walkForward.HkX
1hm_walkForwardLeft.HkX
1hm_walkForwardRight.HkX
1hm_walkLeft.HkX
1hm_walkRight.HkX
dmagpreSelfcon.HkX
dmagpreselfconcharge.HkX
dmagSelfconloop.HkX
magcast_runForward.HkX
magcast_runForwardLeft.HkX
magcast_runFrwrdRight.HkX
magcast_turnLeft180.HkX
magcast_turnLeft60.HkX
magcast_turnRight180.HkX
magcast_turnRight60.HkX
magcast_walkBackward.HkX
magcast_walkBckwrdLeft.HkX
magcast_walkBckwrdRht.HkX
magcast_walkForward.HkX
magcast_walkForwrdLeft.HkX
magcast_walkFrwrdRight.HkX
magcast_walkLeft.HkX
magcast_walkRight.HkX
magic_SprintForward.HkX
mag_runForward.HkX
mag_runForwardLeft.HkX
mag_runForwardRight.HkX
mag_runLeft.HkX
mag_runRight.HkX
mag_turnLeft180.HKX
mag_turnLeft60.HKX
mag_turnRight180.HkX
mag_turnRight60.HkX
mag_walkBackward.HkX
mag_walkBackwardLeft.HkX
mag_walkBackwardRight.HkX
mag_walkForward.HkX
mag_walkForwardLeft.HkX
mag_walkForwardRight.HkX
mag_walkLeft.HkX
mag_walkRight.HkX
mlhmRh_Aimedconcentrationloop.HkX
mlh_Aimedconcentration.HkX
mlh_Chargeloop.HkX
mlh_idle.HkX
mlh_preAimedcon.HkX
mlh_preCharge.HkX
mlh_preReady.HkX
mlh_preSelfcon.HkX
mlh_preWardcharge.HkX
mlh_preWardloop.HkX
mlh_Readyloop.HkX
mlh_Release.HkX
mlh_Selfchargeloop.HkX
mlh_Selfconcentration.HkX
mlh_Selfreadyloop.HkX
mlh_Selfrelease.HkX
mlh_Wardcharge.HkX
mlh_Wardloop.HkX
mRh_Aimedconcentration.HkX
mRh_and_mlh_equip.HkX
mRh_and_mlh_forceequip.HkX
mRh_and_mlh_unequip.HkX
mRh_Chargeloop.HkX
mRh_idle.HkX
mRh_preAimedcon.HkX
mRh_preCharge.HkX
mRh_preSelfcon.HkX
mRh_preWardcharge.HkX
mRh_preWardloop.HkX
mRh_Readyloop.HkX
mRh_Release.HkX
mRh_SelfChargeloop.HkX
mRh_Selfconcentration.HkX
mRh_SelfpreCharge.HkX
mRh_Selfreadyloop.HkX
mRh_Selfrelease.HkX
mRh_Wardcharge.HkX
mRh_Wardloop.HkX
mt_sprintForwardSword.HkX
ritualspell_charge.HkX
ritualspell_ready.HkX
ritualspell_release.HkX
sneak1hm_idle.HkX
sneakmtIdle.HkX


v1.0.0

Datameshesactorscharacteranimationsmalemt_idle.HkX
Datameshesactorscharacteranimationsfemalemt_idle.HkX
DatameshesactorscharacteranimationsYYARMKTypeB:
mRh_preCharge.HkX
mRh_preReady.HkX
mRh_Readyloop.HkX
mRh_Release.HkX
Datameshesactorscharacteranimations;
1hm_attackRight.HkX
1hm_boundswordequip.HkX
1hm_Equip.HkX
1hm_idle.HKX
1hm_runForward.HkX
1hm_runForwardLeft.HkX
1hm_runForwardRight.HkX
1hm_runLeft.HkX
1hm_runRight.HkX
1hm_turnLeft180.HKX
1hm_turnLeft60.HKX
1hm_turnRight180.HkX
1hm_turnRight60.HkX
1hm_unEquip.HkX
1hm_walkBackward.HkX
1hm_walkBackwardLeft.HkX
1hm_walkBackwardRight.HkX
1hm_walkForward.HkX
1hm_walkForwardLeft.HkX
1hm_walkForwardRight.HkX
1hm_walkLeft.HkX
1hm_walkRight.HkX
dmagpreSelfcon.HkX
dmagSelfconloop.HkX
magcast_runForward.HkX
magcast_runForwardLeft.HkX
magcast_runFrwrdRight.HkX
magcast_turnLeft180.HkX
magcast_turnLeft60.HkX
magcast_turnRight180.HkX
magcast_turnRight60.HkX
magcast_walkBackward.HkX
magcast_walkBckwrdLeft.HkX
magcast_walkBckwrdRht.HkX
magcast_walkForward.HkX
magcast_walkForwrdLeft.HkX
magcast_walkFrwrdRight.HkX
magcast_walkLeft.HkX
magcast_walkRight.HkX
magic_SprintForward.HkX
mag_runForward.HkX
mag_runForwardLeft.HkX
mag_runForwardRight.HkX
mag_runLeft.HkX
mag_runRight.HkX
mag_turnLeft180.HkX
mag_turnLeft60.HkX
mag_turnRight180.HkX
mag_turnRight60.HkX
mag_walkBackward.HkX
mag_walkBackwardLeft.HkX
mag_walkBackwardRight.HkX
mag_walkForward.HkX
mag_walkForwardLeft.HkX
mag_walkForwardRight.HkX
mag_walkLeft.HkX
mag_walkRight.HkX
mlhmRh_Aimedconcentrationloop.HkX
mlh_Aimedconcentration.HkX
mlh_idle.HkX
mlh_preAimedcon.HkX
mlh_preCharge.HkX
mlh_preReady.HkX
mlh_preSelfcon.HkX
mlh_preWardloop.HkX
mlh_Readyloop.HkX
mlh_Release.HkX
mlh_Selfchargeloop.HkX
mlh_Selfconcentration.HkX
mlh_Selfreadyloop.HkX
mlh_Selfrelease.HkX
mlh_Wardloop.HkX
mRh_Aimedconcentration.HkX
mRh_and_mlh_equip.HkX
mRh_and_mlh_forceequip.HkX
mRh_and_mlh_unequip.HkX
mRh_idle.HkX
mRh_preAimedcon.HkX
mRh_preCharge.HkX
mRh_preReady.HkX
mRh_preSelfcon.HkX
mRh_preWardloop.HkX
mRh_Readyloop.HkX
mRh_Release.HkX
mRh_Selfconcentration.HkX
mRh_SelfpreCharge.HkX
mRh_Selfreadyloop.HkX
mRh_Selfrelease.HkX
mRh_Wardloop.HkX
mt_sprintForwardSword.HkX
ritualspell_charge.HkX
ritualspell_ready.HkX
ritualspell_release.HkX
sneak1hm_idle.HkX
sneakmtIdle.HkX

Article information

Added on

Edited on

Written by

yukl

8 comments

  1. Nicotoni
    Nicotoni
    • member
    • 0 kudos
    I installed the mod but there are still the default animations
    1. josh327
      josh327
      • premium
      • 3 kudos
      Did you find a solution for this?
  2. croneman12
    croneman12
    • supporter
    • 0 kudos
    never mind i got had to go into female and male and delete the idle animations inside the folders
    1. nickoliver68
      nickoliver68
      • supporter
      • 0 kudos
      how did you do that?
  3. Wallexdarkfield
    Wallexdarkfield
    • member
    • 0 kudos
    When i conjure a Boundsword or boundagger my game turns off...
    Can you fix this???
  4. croneman12
    croneman12
    • supporter
    • 0 kudos
    im having trouble uninstalling the animations i deleted my entire animations folder but the stand sheathed animation is still there and its really pissing me off i validated deleted all the animations alot of times but it never goes away how can i fix this?
    1. SanctucIncubus
      SanctucIncubus
      • member
      • 1 kudos
      same problem here. have you found a solution? :S
  5. optoomal2
    optoomal2
    • premium
    • 0 kudos
    after uninstalling this, I installed fnis and it's now it's in a half-t pose