Skyrim

Death Magic


Lords of Death: Those that dwell in the shadow realms; the Necromancer, Death Knight, Nightcrawler, Warlock and other Shadow Mages who study the dark arts, will learn the Decay, Doom, Death Grasp, Blood Plague, Death Coil, Cloak of Shadows and Animate Dead spells.

The Necromancer is imbued with the power of decay causing victims to wither with disease. They feed off suffering, giving rise to vampiric like healing, weakening their foes and finally delivering deaths immortal embrace.

Decay
Creates a pestilence on the target, causing x disease damage per sec for x sec
Destruction - Apprentice

Power
Increases Decay damage by 50%
Torment
Increases Decay duration by 50%, decreases magicka cost by 25%
Vampirism
Each tick restores 3 to 4 health to the caster
Siphon
Each tick restores 3 to 4 magicka to the caster
Provoke the Death
When you infect the target with Decay, for 5 sec afterwards your Death Coil will cost 50% less magicka
Corruption
Reduces target's armor by 100 for 10 sec
Soulreaper
If the target dies while Decay is active, restores 10 to 80 health to the caster and increases spell damage by 10% for 60 sec. This effect stacks.


The caster drains the very essence of life and magicka from their victims into themselves. A true master of the dark arts then channels this force by sending it out as negative energy, a substance that protects the caster and hurts the attacker.
Doom
Curses the target, causing x disease damage per sec for x sec
Destruction - Adept

Power
Increases Doom damage by 50%
Torment
Increases Doom duration by 50%, decreases magicka cost by 25%
Drain
Each tick restores 5 to 7 health to the caster
Death Vortex
When the target dies, draws all enemy targets in a 20 ft radius to target's location, slowing them for 5 sec
Vengeful Souls
When you cast Doom, paralizes the target for 3 sec, consuming a black gem. This effect can't occur more than once in a minute per target. In addition, increases a chance to gain a black gem when you kill the target with Death Coil while Doom is active
Insult
Each tick has a chance to stagger the target
Entropy
Each tick has a chance to instantly deal 5 to 130 disease damage to the target


Relishing in their victim’s pain, a shadowy bolt has been known to break limb from body on its journey from out of the underworld. Those that don’t run off in terror are afflicted by the stench of dying and will feel the full might of the bolt.
Death Coil
Projects a bolt of dark energy, causing x disease damage to the target
Destruction - Adept

Power
Increases Death Coil damage by 50%
Torture
Death Coil decreases target's disease resistance by 25% for 15 sec
Terror
Death Coil has a chance to force the target to flee in fear, restoring 40 to 80 health to the caster
Master of the Dead
Death Coil has a chance to instantly kill undead targets
Death Nova
If the target is afflicted with Blood Plague, Doom or Decay, emits a wave of death that will deplete life from any targets in the vicinity
Jinx
Death Coil has a chance to apply Decay on the target that lasts for 50% of its normal duration
Soulsteal
When Death Coil kills the target, there's a chance to gain a black gem.


Protected by a veil of shadows, it absorbs attacks, disease and poison, sometimes sending it back to enemies. A master of the night, the change comes on as the sun goes down giving the Nightcrawler supernatural speed and the Lords of Death more power.
Cloak of Shadows
Protects the caster with shadows, reducing damage taken by 10% for x sec
Alteration - Adept

Lichborn
Cloak of Shadows increases your disease resistance by 50%
Deadborn
Cloak of Shadows increases your poison resistance by 50%
Boethia's Embrace
Each enemy in melee range will be struck with poison
Shadow Armor
Increases your armor by 150
Nightcrawler
Cloak of Shadows increases your movement speed by 33% when cast from 19:00 to 6:00
Unholy Aura
At night, Cloak of Shadows reanimates nearest dead bodies to fight for you for 30 sec. Requires a black gem per reanimated corpse. When the effect ends there's a chance to get a black gem back.
Nightfall
Cloak of Shadows increases damage of Decay, Doom, Blood Blague and Death Coil by 33% when cast from 19:00 to 6:00


Evoking dark energies that bind life forces, foes are unnaturally drawn to the caster. Disease comes quickly, with death soon to follow. Those unfortunate to enough to roam during the twilight hours, might encounter the Nightcrawler, who is known to paralyze others with fear.
Death Grasp
Draws the target towards the caster. Has no effect on the same target for 10 sec
Alteration - Apprentice

Blood Fever
Infects the target with Blood Fever, causing disease damage over 5 sec
Disorient
Disorients the target for 5 sec
Daze
The target will flee in fear for 8 sec
Imminent Death
If the target is at or below 25% health, you gain Imminent Death effect, that increases your damage by 50% for 10 sec
Affiliation
Death Grasp also infects the target with Decay that lasts for 50% of its normal duration
Dark Arts
If the target is too close, Death Grasp will push the target away instead
Dark Bargain
Death Grasp will no longer draw the target towards the caster, instead, it will paralyze the target for 3 sec


The dead do not suffer the living to pass.
Animated Dead
Summons 3 Deathguards for x sec
Conjuration - Apprentice

Afterlife
Increases Animated Dead duration by 100%
Death's Embrace
Increases the minion's health, stamina and magicka by
5% per your level
Dead's Aegis
Increases your minion's armor by 250
Power of the Dead
Increases your minion's physical damage by 50%
Will of the Dead
Increases your minion's magic resistance by 50%
Deathfury
Your minions explode upon death, dealing poison damage in a small area
Poison Cloak
Your minions deal poison damage to all enemies in melee range


Blood Plague
Infects the target with plague, causing x disease damage each 5 seconds for x seconds.
Destruction - Adept

Agony
Increases Blood Plague strength by 50%
Lifebane
Living targets take double damage
Pestilence
If the target dies while Blood Plague is active, creates a plague cloud that will struck all targets in a 10 ft radius with disease for 10 sec
Cramp
Decreases interval between each tick by 1 sec
Devour
Blood Plague restores health to the caster equal to
50% of periodic damage done
Flesheaters
On each tick Blood Plague spawns a flesheater that will attack anything nearby for 10 sec
Sudden Death
On each tick Blood Plague has a chance to deal damage
equal to 50% of your current health to you and your target

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3 comments

  1. knightmare8601
    knightmare8601
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    Now These spells Define a True Necromancer.... they are just more than Animating the dead but causing Death itself...
  2. deathtoracism
    deathtoracism
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    you should create a death spell thats like the vampiric grip only slowly restores stamina and health and doesnt cost 50 magicka per second.
  3. Ash Poet
    Ash Poet
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    I like the spells so far.
    I didn't like "Flesheaters" on "Blood Plague", because they attack me too :S Also, black soul gems are really valuable items... I don't invest into the black soul gem perks as I fear to accidentally use a black soul gem on a skeever.

    "Cloak of Shadows" "Lichborn" seems kind of weak... I'm playing as a vampire and I can't profit from it. Maybe a muffle/sneak bonus? Or a spell cost reduction for other Death spells?

    "Death Grasp" is a cool spell, i use it frequently, especially "Dark Arts" is great for pure spellcasters.

    "Death Coil" seems to be the focus of this spell tree, it is also the only spell with instant damage. Unfortunately I couldn't find it, even after spending ~90k gold on the vendor. Same with Cloak of Shadows.

    I'm happy with every other perk and spell, the effect on "Death Vortex" looks especially awesome.

    What I would like to see in a future update: An AOE spell would be greatly appreciated. Maybe something similar to fireball, or something like an AOE curse. Plagued/poisoned ground would be cool, too. The necromancer is not too strong against large groups, although Animated Dead hold them off pretty well. It would just add to the fun factor if you could take further advantage of clusters of enemies. I don't know if you played Mass Effect 2 or 3, but you might want to take a look at the "singularity" power. If you try the "Death Vortex" graphics effect on this, it would look really cool, too.


    Just to add some inspiration to the mix