Skyrim

Divine Magic


Champions of Light: Those that believe in all that is good and lawful, take up the call to smite all those that are do not belong in this world; the Paladin, Priest and Cleric will learn Holy Bolt, Divine Armor, Consecration, Prayer of Healing, Spear of Light and Divine Light.

The caster knows the true power of healing allies or blasting foes. A Champions of Light, when dawn breaks there is a sense of more purpose and determination, creating deadlier bolts to those that oppose or greater restoration for those that follow the righteous cause.

Holy Bolt
Blasts the target with light, causing x healing to an ally or half that as divine damage to an enemy
Restoration - Apprentice

Power
Increases Holy Bolt damage and healing by 50%
Conviction
Holy Bolt deals 50% more damage to undead
Binding Heal
If you heal or deal damage with Holy Bolt, heals you for 50% of healing or damage done
Redemption
Resurrects fallen allies. Has no effect when in combat.
Justice
Increases friendly target's melee damage by 33% for 10 sec; decreases enemy target's armor rating by 100 for 10 sec
Spirit Guard
Protects the target with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Spirit Guard can't be re-applied for the next 20 sec
Spiritual Attunement
When Holy Bolt heals the target with 25% health or less, increases your healing spells effectiveness by 35% for 15 sec. When Holy Bolt deals damage to the target with 25% health or less, increases your spell damage by 35% for 15 sec. Only one Spiritual Attunement can be active at a time.


Solar-light fills the body, imbuing the caster with powers normally reserved for the immortals of legend. However, a Champion of Light, doesn’t seem quite right, at night.
Divine Armor
Imbues the caster with divine energy, reducing damage taken by 10% for x sec
Alteration - Adept

Beacon of Light
At daytime your Divine Armor bolsters the spirit of your allies, restoring health, stamina and magicka when in combat
Holy Avenger
Increases damage dealt to undead by 30%
Power of the Light
Increases your healing spells effectiveness by 25% when cast from 6:00 to 19:00
Pursuit
While Divine Armor is active, instantly teleports you towards the enemy target that is in a distance. Works only if you have a melee weapon equipped
Divine Insight
Reduces magicka cost for all spells by 15%
Crusade
Increases your physical damage by 25% when cast from 6:00 to 19:00
Divine Intervention
Grants immunity to all damage for 7 seconds if your health drops below 25%. Can't occur more than once per minute or at night


They have discovered the knowledge of replenishing life force, as well as the magick user’s essence; magicka. The Paladin uses divine arcanes to create armors that could not possibly be forged by man's simply hammer.
Divine Light
Restores x health to the caster
Restoration - Apprentice

Power
Increases Divine Light effectiveness by 50%
Divine Aegis
If your health drops below 50%, Divine Light protects you with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Divine Aegis can't be re-applied for the next 20 sec
Divine Mind
Divine Light has a chance to restore twice as much health
Daybreak
Increases Divine Light effectiveness by 50% if cast from 6:00 to 19:00
Halo
Divine Light has a chance to apply healing-over-time effect for 5 seconds
Revelation
If you cast Divine Light at full health, it restores magicka
instead
Shining Will
Divine Light has a chance to apply Shining Will effect, that lasts for 15 seconds and reduces magicka cost for all spells by 100%


Consecration
Consecrates the ground beneath the caster feet for 60 sec, restoring x magicka each 3 seconds to all allies within 15 ft.
Restoration - Apprentice

Power
Increases Consecration effectiveness by 50%
Warrior of the Light
While standing on sacred ground your power attacks cost 50% less stamina, and your shield blocks 25% more damage
Sanctuary
Consecration also heals you and your allies
Holy Light
All undeads in the vicinity take x fire damage each 3 second
Steadiness
While standing on sacred ground you are immune to stagger effects
Pain Suppression
While you are standing on sacred ground, reduces incoming magic damage by 20%
Insight
While standing on sacred ground your spells gain twice as much experience


Prayer of Healing
Restores x health to all allies in a 15 ft radius.
Restoration - Expert

Power
Increases Prayer of Healing effectiveness by 50%
Divine Ward
Increases magic resistance by 25% for 10 sec
Speed of Light
Increases speed by 33% for 10 sec
Renew
Applies healing over time effect for 6 sec
Regeneration
Increases target's health regeneration by 100% for 30 sec
Blessing of Light
Applies Blessing of Light to the target for 10 sec. If the
target is struck, Blessing of Light restores health equal to
25% of target's current health
Retribution
Causes damage equal to 50% of healing amount to all enemies within 15 ft radius


Spear of Light
Strikes the target with divine energy, causing x damage.
Restoration - Adept

Power
Increases Spear of Light damage by 50%
Fatigue
Spear of Light damages target's stamina and magicka
Smite
Spear of Light has a chance to knockdown the target
Divine Might
Spear of Light deals tripple damage to undeads
Searing Light
When Spear of Light strikes the target, emits a wave of searing light that damages all targets in the vicinity, causing fire damage over 3 sec
Arkay's Benevolence
If Spear of Light strikes undead target, creates a wave of
healing energy, restoring health to all friendly targets in
the vicinity
Sunshine
Increases Spear of Light damage by 50% if cast from
6:00 to 19:00

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3jiou

3 comments

  1. knightmare8601
    knightmare8601
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    These spells are Realy Great for those who wants to be a true Paladin... it's more than just pointing and Healing your Allies
  2. dantam
    dantam
    • member
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    I just found Divine Armour, opened the perks but the window is to wide. I cannot see the done button. How can I make the window smaller?
    1. dantam
      dantam
      • member
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      OK, I see 7 posts... how do I read the posts?