Skyrim

Nature Magic


Magi of Nature: Animist, Shaman, Alchemist and the Druid all harness the powers of nature. The spells they are predisposed to are Healing Touch, Locust Swarm, Petrify, Venomous Mushroom, Maelstrom, Seed of Life and Summon Sabretooth.

The Shaman has gone above and beyond the normal fair of healers in Tamriel and also calls upon the earth’s natural abilities to revitalize, even soothing the beasts that roam with them.

Healing Touch
Restores x health per sec to the caster for 8 sec
Restoration - Apprentice

Power
Increases Healing Touch effectiveness by 50%
Nature's Touch
Increases Healing Touch duration by 100%
Synergy
Healing Touch increases your poison resistance by 50 for its duration. If you cast Healing Touch while your Sabretooth is active, applies healing effect to Sabretooth
Living Seed
On each tick Healing Touch has a chance to create a Living Seed that lasts for 15 sec and periodically restores health to the caster
Accelerated Growth
While Healing Touch is active, restores additional 5% health if you get hit
Tranquility of Water
Healing Touch has a chance to restore magicka on each tick
Overgrowth
When Healing Touch ends, restores additional 25% of your current health


The swarm has been known to build into frenzy, engulfing all that get too close and stinging with poisonous vigour. One too many of these will leave even the biggest of foes paralyzed.
Locust Swarm
Sends forth a swarm, causing x poison damage per second to the target for x sec
Destruction - Adept

Power
Increases Locust Swarm damage by 50%
Intoxication
Increases Locust Swarm duration by 100%
Cloud of Insects
Each 3 seconds deals poison damage to nearest enemies
Deadly Poison
Each tick has a chance to deal additional 10 to 15 points of unresistable damage
Ooze
Decreases target's attack speed by 33% for 15 sec
Paralyze
Each tick has a chance to paralyze the target for 3 sec
Locust Infestation
Locust Swarm spreads to all enemies near the target.


The elemental mages can turn flesh to rock. Its those who truely look to Gaia for guidence that will then turn rock to dust.
Petrify
Turns enemies to stone, immobilizing them for 4 sec. Can't be re-applied on the same target for 15 sec.
Alteration - Apprentice

Toxic Blood
Petrify deals poison damage for its duration
Wreck
When Petrify ends, the target takes damage equal to 30% of damage taken while was petrified
Stone Curse
Petrify increases target's armor by 500, but reduces fire, frost and shock resistance by 25% for its duration
Susceptibility
Reduces petrified target's poison resistance by 50%
Burden
When Petrify ends, reduces target's movement speed by 75 for 5 sec
Fragmentation
When Petrify ends, causes the target to explode, staggering nearest targets
Fragility
Each attack against petrified targets can kill them. Works only on targets with less than 50% health


The Alchemists who walk amongst the flora of Tamriel know the secrets of the magic mushroom. Dazzled by the spectical of the Venomous Mushroom is always a favourite pastime.
Venomous Mushroom
Plants a Venomous Mushroom at the target position that explodes every 3 seconds, dealing x poison damage per sec for 5 sec. Mushroom lasts for 30 sec.
Alteration - Adept

Power
Increases explosion damage by 50%
Dissemination
Increases explosion radius by 100%
Intensity
Reduces the time between explosions by 1 sec
Staggering Blast
Mushroom's explosion has a chance to stagger the target
Catalepsy
Applies Petrify spell to the target
Wild Growth
Each Mushroom increases your spell damage by 10% for its duration
Asphyxia
If the target dies, Mushroom explodes, paralyzing all enemy targets in a 30 ft radius for 3 sec


The trust and bond between owner and beast has always been a test of wills, but the might of the Sabertooth has always been worth the risk.
Summon Sabretooth
Summons Sabretooth for x sec
Conjuration - Adept

Growth
Increases Sabretooth health, stamina and magicka by 5% per your level
Taming
Increases Sabretooth duration by 500%
Bestial Wrath
Increases Sabretooth damage by 5% per your level
Sharp Claws
Increases Sabretooth damage by 100% against petrified or frozen targets
Vigor of Nature
While Sabretooth is active, restores 3% of your magicka each second and increases spell damage by 20%
Nature's Grace
While Sabretooth is active, restores 3% of your stamina each second and increases physical damage by 20%
Prowl
Allows Sabretooth to prowl in shadows. When the effect ends, Sabretooth damage is increased by 100% for 20 sec


Maelstrom
Restores x health to all allies in a 10 ft radius and deals half that as poison damage to all enemies in a 10 ft radius.
Restoration - Adept

Power
Increases Maelstrom effectiveness by 50%
Mending
Maelstrom applies healing-over-time effect for 6 sec
Ancient Guard
Maelstrom increases armor by 100 and magic resistance by 25 for 8 sec
Grace
Restores twice as much health if the target at or below
50% health
Primal Rage
Increases friendly target's melee damage by 50% for 10 sec
Vengeance
Maelstrom applies Vengeance effect for 6 sec. This effect
reflects melee damage back to attacker
Wrath
Deals twice as much damage if the target at or below 50% health


Seed of Life
Throws a seed of life at the target, causing x poison damage per sec to an enemy or x healing per sec to an ally. Lasts 3 sec.
Restoration - Adept

Power
Increases Seed of Life effectiveness by 50%
Revitalize
Seed of Life also restores stamina and magicka to an ally
Iron Bark
Increases friendly target's armor rating by 300 and stamina regeneration by 150% for 10 sec
Wild Bloom
When you heal the target with Seed of Life, causes poison damage to all opponents in a 10 ft radius
Harmony
If you cast Seed of Life on petrified or paralyzed targets, restores 20 to 40 magicka to the caster and reduces magicka cost of your next Locust Swarm or Healing Touch by 100%
Nature's Blessing
If you use Seed of Life to heal an ally with less than 50% health, you gain Nature's Blessing that lasts for 10 sec and reduces magicka cost for nature spells by 50%
Spiders Lure
If the target is affected by Locust Swarm, summons 3 spiders for 10 sec that will attack anyone nearby

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1 comment

  1. knightmare8601
    knightmare8601
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    cool Spells... didn't see any spells like these in the Vanilla Version.... I wonder if Bethesda's Employees are slacking or are just not so good at Imagination...