Skyrim

RLO Compatibility List.

These are some confirmed mods that are either compatible or incompatible with RLO. We can't possibly put every single mod on the nexus here, (30,000+) so please download TESVEDIT and find out what conflicts you have in your own load order. This is not the responsibility of the mod authors, but of your own.

Compatible :

This mod is 100% compatible with Climates of Tamriel's weathers! (do not use COT interior + dungeon modules with RLO)

This mod is 100% compatible with Frostfall!

This mod is 100% compatible with Wearable Lanterns!

This mod is 100% compatible with Lanterns of Skyrim!

This mod is 100% compatible with Dynavision and Imaginator!

This mod is 100% compatible with ENB! (you may need to update your settings accordingly)

Not Compatible :

As of 4.0.7 This mod is no longer compatible with Enhanced Lights and FX. RLO for ELFX has been given to anamorfus to edit as he sees fit. So either pick RLO or ELFX, NOT BOTH, as they do very similar things.

This mod is not compatible with RCRN!

This mod is not compatible with Remove Interior/Exterior Fog mods!

This mod is not compatible with More Dynamic Shadows, the author of that mod helped me with RLO!

Not compatible with any mods that alter imagespaces, light templates or cell edits, unless specifically stated.

Supreme Storms + Supreme Fog by MannyGT is not compatible with RLO's weather components

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sydney666

28 comments

  1. Chris10227
    Chris10227
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    Hey guys, just wanted to know if it's compatible with Open Cities?
  2. wvoidbringer
    wvoidbringer
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    Hello,

    I'm building a compatibility patch for a mod list that includes both USLEEP and RLO, and I'm finding a ton of edits done in USLEEP that aren't incorporated into RLO (including several cases where USLEEP adds "XEMI - Emittance" data that RLO does not, but makes other changes to it, such as with [REFR:000E29BB]), and several places where both USLEEP and RLO move the same objects to different places.

    Would you please be so kind as to make a pass through USLEEP to see if, at least, any of USLEEP's conflicting edits make sense to import into RLO?
    1. asterlacnala
      asterlacnala
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      I noticed this myself, but realized a LOT of them were actually disabled anyhow. I suspect - but am not certain - these conflicts were ignored because the light wouldn't be present in-game.
  3. User_20662789
    User_20662789
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    I've left a quick note on the forums as well, but I'd like to know if RLO is compatible with Purity by Laast. Thank you in advance!
    1. Cetacean1
      Cetacean1
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      I would think if you use RLO interiors and just Purity for weathers it should work. Using the RLO weathers and Purity together is were you are more likely to run into issues.
  4. Kaya47
    Kaya47
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    Can you please make RLO compatible with Breezehome FullyUpgradable? The Realistic Lighting Overhaul - Major City Interiors - No Homes patch doesn`t help.
    1. PearsonVES
      PearsonVES
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      this too please
    2. seden
      seden
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      This (as to any other custom house) should be addressed either user side or modder from the edit to the cell.

      I do not know (yet) how exactly this mod (No Home patch) is coded, but I guess some minutes with the Construction Tool would be at last needed as the list of cell should not be that important (and then, copy to notepad, search for "breezehome" and any occurrence should be there, add the cell from you mod (BFU) to the list, load it before this mod and it should be alright.

      (Not like it may be correct easily from the author of this mod as it is a custom cell who is not available beside in BFU)
    3. Etterrab
      Etterrab
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      I have asked the author of BFU about a patch to make these two "must have" mods compatible, and he has made efforts to do so, but has been unsuccessful so far. The issue seems to be a change in the lights themselves that he has not been able to undo that makes the lights flicker like crazy. Perhaps if the two authors collaborated a simple solution could be found.

      I am no modder myself, but I'm sure the author of BFU has spent more than a little time in the "Construction Tool" trying to sort this out to no avail. If there is anyone out there with modding experience that understands how these two mods interact, and could be of assistance, I'm sure many of us Breezehome owners would appreciate it.

      Currently (RLO 4.0.8.02 and BFU 1.7.8. ), the author of BFU has posted an older version of RLO which does work with his mod, with limited flickering. So if there could be a way to apply that version of RLO to just the lights in Breezehome with some sort of patch that would be amazing.

      Thanks for your consideration, and for THE must-have lighting mod! (I'll certainly live with a little flickering in my house in order to enjoy the amazing benefits of this mod everywhere else.)
  5. Arkngt
    Arkngt
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    Probably a stupid question, but is RLO Weathers compatible with CoT?
    1. Mismatch
      Mismatch
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      No. It's stated pretty clearly when you're installing with NMM.
    2. pepsicat585
      pepsicat585
      • supporter
      • 1 kudos
      To be fair, if you click vanilla+dawnguard instead of custom, it doesn't say anything about weathers.
  6. pepsicat585
    pepsicat585
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    • 1 kudos
    To be fair, if you click vanilla+dawnguard instead of custom, it doesn't say anything about weathers.
  7. Circonflex
    Circonflex
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    Hi! When i install RLO it alters the location of two fire bowls in front of the gate at the forge in solitude, leaving two fire floating in the air and two empty misplaced fire bowls. Am i the only one ?
  8. Daemonui
    Daemonui
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    I keep forgetting that people respond here too :/

    Anyway, that's not necessarily an incompatibility as it is a game bug. Too many light sources on one object will conflict, and all the game does is disable lighting on that object. It happens with torches too.
  9. marabastad
    marabastad
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    Realistic Lighting Overhaul + Wearable Lanterns Issues.
    Tested in multiple locations at night only.
    In 3rd person certain "squares" on the floor do not light up, then if you move it lights up again.
    Pretty irritating please check it out.
    Thanks.
  10. jacksonfamily1980
    jacksonfamily1980
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    Bug Report

    Exact Skyrim Version Number(ex: 1.9.32.0):
    1.9.32.0

    Description of Problem or Potential Conflict:
    Realistic Lighting Overhaul - Realistic Lighting Overhaul 4_0_7c shadows or textures are not lighting up with Wearable Lanterns - Wearable Lanterns 2_2a

    Where were you when this happened?:
    In every city one texture will light up but not the other

    What time in game was it when this happened (if applicable):both Day time and night time if lantern is on.

    How reproducible is the problem (one time, occurs on demand, etc):
    Occurs on demand.

    Do you use a script extender such as Script Dragon or SKSE? Which version?:
    SKSE skse_1_06_13
    Any other information you may think would be helpful:
    I don't know if this mod is not showing the right lighting of the lantern or realistic lighting is not showing the correct lighting. Is there a way to edit the lighting to be Compatible with realistic lighting?