Yesterday I've launched my game using anaphiel's interpretation of Jasmin's ENB. Let me tell you all: that was a revelation. It's nice to see your game in a totally different sheen than what you've been looking at for a couple weeks straight. I've passed the point in my wrangling of this game where I can pick up someones ENB and use it to play my game from thereon out. But I do like to peak at the intestines of what makes the brilliant work of others breathe. For all of you that are asking me to explain how to go about making your game look great; the only advice I have is this: try, try, try. (And don't ask me because I have no idea what I'm doing.)
Anaphiel: you'll have to wait a little longer before I send you my stuff. It's broken beyond belief now and I'd hate to waste your time with what I have at this point. I can hear you sighing and shaking your head from across the Atlantic. I'm beyond all hope.
This is of course me enjoying the godly Borisrays. I've tweaked the image somewhat using in-game HD6 colour controls. I'm tinkering with bloom, as you may have seen already. And yes, I AM trying to sound smart and pompous with that title.
M A T E R I A L_+_M E T H O D S
1080p rendering, ultra SMAA injection for anti-aliasing, Midhrastic ENB 2.0 (KAGE .113) WIP wrapper with SSAO, complex SSIL, advanced shadows, custom bloom, simplified sun rays, grain and Matso DOF, using free camera, custom FOV, no-HUD, size, time and weather control, HD6 colour control, The Imaginator, The Puppeteer Master and the Director's Tools.
S E L E C T E D__W O R K S
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H Q_+_M O R E__O N__M Y__F L I C K R