This tutorial will show you how to create a new playable race that will not conflict with other users customs races, and supports companion/vampire transformations.
Requirements
This mod does not have any known dependencies other than the base game.
Requires RacialCompatibility.esm and its scripts so that you can play as a werewolf/vampire or do the Dark Brotherhood cooking quest, but this won't be required until v0.03. Thanks to Zebsi for pointing it out.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
You may include the assets here in your own mods, just be sure your assets are up to date as other races will likely be using them as well. Ideally there will be no conflict because the assets should be the same for everyone assuming everyone is using the latest version.
File credits
Bethesda, and myself.
Donation Points system
This mod is opted-in to receive Donation Points
So, I found that with new Races coming out the vampire and companion changing scripts will conflict with each new race that is packaged to support these transformations, I've now altered this script to be scaled dynamically with new races, for this to work with your new race you will also need to design your new race following my tutorial as it will ALSO remove conflict with FormList's and make no new races incompatible with eachother as they will also be dynamically updated. (The Racial Compatibility patch will work for vanilla races)
I will be deleting older versions to ensure people download the most up-to-date patches to avoid overwrite conflicts when people install multiple races but with different race compatibility versions.
Racial Compatibility Version 1.7 -Logic correction Version 1.6 -Corrected script fault regarding werewolf changing and a missing function Version 1.5 -Uploaded wrong version, was missing the DB quest fix, now fixed. Version 1.4 -Fixed Werewolf transformations, now does run-time race revert instead of stored Version 1.3 -Potential fix for the Darkbrotherhood Cook Quest Version 1.2 -Added Rings & Amulet default race correction
GenericRaceController Version 1.3 -Script cleanup, added actual support for skipping RaceCompatibility (33 Auto-Fills instead of 35 if you don't include RaceCompatibility) Version 1.2 -Fixed runtime errors and now works properly Version 1.1 -Fixed spelling mistake causing vampires to be completely missed (Woops LOL)