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Changelogs
Version 0.04b
- Added Dwemer Tech throughout the castle to account for the reason for some of the "non-Lore" features - Added torture victims to torture room - Notable NPCs added(Dialogue and Quests still to come) - Added new area called Smugglers Cove off the Ore Mines with NPCs including a follower and another Notable NPC - Added Diving Boards to pool in the Bathing Room - Modified Exterior but still a WIP - Changed the Dragon Priest Mask Display in the Gallery to skulls on a shelf. One for all Dragon Priests including DLC ones. - Linked all the portals on top floor of Mage's Tower to places outside each city - Added a player owned horse to a "Stable" area to the right of Castle Entrance - Added a starting quest where the Courier will deliever a letter telling you about the castle.
Version 0.0.3b
- Added Master Trainers for all 18 skills(Needs some one Line Voice acting for each) - Modified the third floor of Mage's Tower to be mage's bedding room - Added Eat and sleep routines to most NPCs - Added Cattle in the Vile Lair for Vampires to feed on - Added scripting to the mines(Thx to WillieSea) to make the miners mine a random
Version 0.0.2b
- Added NavMesh to all rooms - Added levers to shower and sinks in Bathing Room to turn them on and off - Added Collision panels to the different walls that you could walk through - Added some Dense fog to the Sauna area of Bathing Room - Added an Arena(Not Fully Finished) - Added Bard to Throne Room - Added Merchants(blacksmithing, Alchemy, Spells, Enchanting, and General) - Added facegen files for fixing grey faces
Version 0.0.1b
- Initial Beta Release
Castle Dovah is officially no more!!
Worry not though, I am currently back to work remaking a large amount of the castle and will be complete open, No load screen. Once the castle is complete then I will be releasing the first beta. The first beta will have no NPCs or quest, except for the beginning quest for purchasing and find the castle.