Limit number of arrows/potions/lockpicks/weapons/armor/rings the player can carry.
Permissions and credits
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Author notes
This author has not provided any additional notes regarding file permissions
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This mod is not opted-in to receive Donation Points
Changelogs
Version 1.21
Nothing is dropped while the player is in combat
Version 1.12
periodic status notification can be configured/deactivated
Version 1.11
MCM can hide lesser power configuration
status information on MCM mod starting page
space status information on inventory screen (misc item), can be deactivated by MCM or console
Version 1.2
bonuses for backpacks from isoku's Wet and Cold (v1.3+)
Version 1.1
MCM support added
Version 1.0
added support for Frostfall (v. 2.3+) backpacks
Version 0.99c
fix/workaround for items with changed ownership on drop
Version 0.99b
added choice to ignore bound arrows
dropped bound arrows disappear
Version 0.99
added Bandolier awareness
added configuration menu
optimized arrow&lockpick handling
added necklace handling
Version 0.98
armor/weapons management changed
workaround for vanilla bug of disappearing items
Version 0.97
added armor, weapons, rings
SKSE version 1_05_05 or greater needed for items other than arrows/lockpicks
Version 0.96
added lockpicks
Version 0.95
initial version
LimitedItems: A mod for enforcing a more realistic way of carrying items.
Update 1.21: Nothing is dropped during combat. Update 1.2: Backpacks from isoku's Wet and Cold are now recognized.
Thanks to isoku for adding the required keywords!
IMPORTANT:
This mod does NOT do more than you want. You can disable any feature independently!
This mod does not force you to use the default configuration. You can adjust nearly everything to your personal preferences.
Skyrim's system of handling carry capacity allows for unrealistic exploits that may not only annoy the immersionist but can reduce game difficulty to boring levels.
With this mod you can limit the number of items from several classes the player can carry without dropping them.
Limit the amount of
arrows for a more challenging archer character,
bound arrows for the non-cheating mage,
potions to prevent potion spamming,
lockpicks to make lockpicking skills more relevant and
equipped rings/amulets for those using an unlimited rings mod.
Regarding weapons and armor this mod offers two methods of handling carry capacity that may be used separately or together:
Managing space: Each single item takes up space, individually defined by item class. Cumulated space requirements are capped by the amount of overall available space. In effect this system resembles a Diablo/DeusEx-like inventory system, where item rectangles have to be arranged in an inventory grid.
Managing numbers: The micromanagers out there can define maximum numbers per weapon class to implement their ideas of realism.
Furthermore: backpack compatibility: Packs from Frostfall, Bandoliers or Wet and Cold will give you bonuses to carry space.