Skyrim

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Grieche

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Grieche

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About this mod

The Skyrim Distance Overhaul adds thousands of new objects (rocks, walls, bridges, statues, ...) to the distant-LOD of Skyrim.

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The Skyrim Distance Overhaul (S.D.O.) adds thousands of polygon-reduced objects to the distant-LOD of Skyrim to improve LOD quality (see the screenshots). The fps drop is pretty small but (as always) depending on settings and hardware, everyone will have different results.

Installation:
Just use the NMM (Nexus Mod Manager).
The main files will be installed automatically. The optional .esp's (Full-LOD xyz) will cause additional performance hit - do not use with slow machines.

Additional Information:
- The "Full-LOD Morthal Swamp Complete.esp" does reduce FPS extremely. I definitely recommend the "Light.esp"
- take a look at the following mods for even better distant LOD :
• High Quality LODs by Ethatron
• SkyFalls - Animated Distant Waterfalls by SjoertJansen
- If you use the SDO together with SkyFalls and SkyMills, install the "SkyFalls and SkyMills Patch" listed in the files section. Do not use the SkyFalls/Mills optional "New Skyrim LOD".
• AOF HD Tree LODs by AnOldFriend
• Enhanced Distant Terrain 2 by SparrowPrince
• Enhanced Distant Terrain by SparrowPrince
- Tamriel.Objects.dds & Tamriel.Objects_n.dds need to get overwritten (NMM will normally do this for you) - otherwise you will have some weird LOD-Textures.

Compatibility:
- Dawnguard: Maybe some ugly textures. - patch is under construction.
- Hearthfire: Building your house in the Morthal Swamp while using Full-LOD Morthal Swamp.esp can cause CTD's. Not sure if I can create a fix. Maybe just don't build there ;)
- Dragonborn: New world should not be effected.

Optional .ini Tweak:
- The lines fBlockLevel1Distance and fBlockLevel0Distance effect how far the new LOD-Objects will be visible (SkyrimPrefs.ini -> [TerrainManager]).
I recommend:
- fBlockLevel1Distance=40000 and fBlockLevel0Distance=20000 for slow machines (or lower).
- fBlockLevel1Distance=70000 and fBlockLevel0Distance=35000 for normal/fast machines.
- for high-end machines try fBlockLevel1Distance=120000 and fBlockLevel0Distance=60000 or higher (this will drop your FPS dramatically - 70000 and 35000 is already good enough in my opinion).

fBlockLevelXDistance comparison

Known bugs / incompatibilities:
- there are some flying rocks because the landscape (another rock) is not yet in the LOD (not a real bug).
- if you have modded waterfall textures they will be overwritten. Try the optional waterfall-texture provided by OpticShooter (WATER-compatibility-patch listed in the files section).
- there are many waterfall effects missing (will update "SDO Full-LOD - Waterfall Effects.esp").
- if you get infinite-loading-screens try these settings for the SkyrimPrefs.ini
[TerrainManager]
fTreeLoadDistance=250000.0000
fBlockMaximumDistance=350000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.1000

To-do:
- add streets, more rocks, docks and the standing stones in upcoming releases.
- add more Giant-Campfires and waterfalls to the Full-LOD .esp's.
- create "SDO Full-LOD - Waterfall Effects Light" for better performance.

I'd like to thank..
..Bethesda for the TES-Series.
..all the awesome Freeware-Tool-Developers (Blender & Scripts, NifSkope, NMM, ...).
..all the guys who write Tutorials to help others. Special thanks to everyone of you!
..OpticShooter for the permission to create a WATER-Compatibility-Patch (see his awesome mod >here<)
..everyone who supports the modders with testing, commenting and sharing!


Check out my other mod - Expensive Investments





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