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Lord Thauron

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LordThauron

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About this mod

Sanctum of the Fallen, a high-level (50+) dungeon for challenge seekers! Contains nineteen epic-scale rooms and nine bosses. Unique spoils include eight armour sets, thirteen weapons, eight spells, and various other goodies. Good luck, adventurers!

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Sanctum of the Fallen, a high-level (50+) dungeon for challenge seekers!
Contains 19 rooms, 9 bosses, and loads of unique weapon drops.

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First Nexus upload, whee!
... and hopefully I don't commit any faux-pas doing this.

The dungeon itself is located east of Winterhold, sitting in the ocean beside an iceberg. It's marked by a very tall tower (sorry, no LOD/Distant-Land/whatever). Progress is controlled through keys, and there are a few branching paths; you're given the option of slaying one of two bosses in the two hub areas (courtyard and atrium), and only defeating one is needed to progress to the next area (after you slay the one mandatory boss after each hub first). This will take you through a minimum of five bosses. Accessing the "superboss" (located below the courtyard) requires slaying all seven of the bosses on the main path, plus the one optional boss below the atrium. Yes, he is worthy of that title.

This version of the mod includes some music tracks, taken from the FFXIII-2 soundtrack, to serve as the background music for this dungeon. They are entirely supplemental to the game, nothing is replaced. There is also a "basic" version available (for those who want to avoid the big download and/or don't like the selection), which uses music tracks from the base game instead.

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*** VIDEOS ***

Official Trailer


Feature on Skyrim Mods Weekly #36


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*REQUIREMENTS*
Apachii's Sky Hair -- http://skyrim.nexusmods.com/mods/10168
v1.2 or higher, confirmed to work with v1.4 (latest).

For the v2.0.0 Beta:
Dawnguard! Yep, uses a few resources.

If using the TERA Armors ESP (get v1.7):
TERA Armors Collection -- http://skyrim.nexusmods.com/mods/25846/

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Installation Instructions:
1. Extract all files from download into Data folder.

Update Installation Instructions:
2. Extract "Sanctum of the Fallen.esm" into Data folder.
3. Delete, disable, or otherwise get rid of "Sanctum of the Fallen.esp".

Regarding TERA Armors:
The ESP to add-in TERA armors was built around the v2.0.0 beta version, so it is only certain to work if that version is used. It might work with v1.2, due to the natures of the changes; however, Dawnguard is still an absolute requirement (uses a few resources).

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v2.0 Beta Info:

- Bug fixes and tweaks across the board! Later bosses are significantly less durable than before, though no less vicious; they're less of a marathon, plain and simple. Several foes in some of the more populous rooms (namely those in Lust's and Envy's domains) have been removed, to reduce lag and the tendency to crash when moving into their cells; also reduces tedium of having to slog through so many foes.

- A few visual changes and reworking of the lighting. Currently still in progress, probably a bit far on the dark side of things. Also, most of the ghost effects on the armor enchants have been REMOVED!

- Storm spell given new shock projectile. Ball-lightning, taken directly from the magic inventory screen; no more instant deaths!

- NPCs added to the open world of Skyrim! The Fallen Order is now hunting you, and is actually asking around for your presence... well, sort of. Be wary where you wander, less you run into a errant squire, knight, or sentinel. The Vanguard of the Fallen Order is a quick boss in the world, and killing him will give you the key now needed to actually access SotF. Still being teste & tweaked, they have a tendency to slaughter hapless NPCs who dare get in the way of their duty; especially since there isn't any level scaling right now.

- TERA Armours added in as an optional download! This ESP, designed to work the v2.0.0 beta, changes just almost all of the armour and clothing worn by the NPCs in this mod (Sloth was too lazy to get out of his very comfy robes); furthermore, ALL the armour sets are affected by this as well. This provides a more distinct look to the mod, and averts the need to use all the ghost visuals to provide everything with a semi-unique look.


v2.0.0 Features To Be Implemented:

- TERA weapons (pending permissions) will added to the mod, giving both the enemies and item drops and unique look. Like the armors ESP, this will be an optional file.

- Redo the entrance to SotF, and potentially relocate it. This is partially to fix the issue of followers having trouble getting into the dungeon

- Continue adding and tweaking the presence of the Fallen Order to the setting of Skyrim.

- Begin tying in and leading up Chronicles of the Fallen Order.

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*CREDITS*
Apachii -- For supplying the hair models, to make some of the bosses a little less generic-looking.
asianboy345 & En Masse -- For granting the permission to use the models and textures from TERA.
Square-Enix & Team -- For supplying the FFXIII-2 soundtrack. List of composers & tracks in the ReadMe.