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Mercurius85

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Mercurius85

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About this mod

A revamped and more balanced Vampire Lord experience. V1.06 Requires Dawnguard.

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Permissions and credits
Translations
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TES V: Skyrim, Dawnguard
Revamped Vampire Lord v 1.06
Created by Mercurius85

REQUIRES DAWNGUARD
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Installation:


NMM: Installation is simple; Simply load the .zip file into NMM and double click it. NMM will open a window that lets you pick what version to install, along with the option to install the collision fix.

For those without NMM: Open the zip file and open the folder with the version you want. Drop Revamped Vampire Lord.ESP into your Skyrim Data folder and done. An optional file that fixes collision for the vampire lord is available in the optional files folder.

Uninstalling is done by simply removing Remvaped Vampire Lord.ESP (and VLCollisionFix.ESP if you have it installed.)from your data folder.


NOTE: If using the optional file, make sure to load it AFTER Revamped Vampire Lord.ESP.


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Load order:


The location of this mod in your load order list shouldn't matter too much. Of course, if there are any other mods that modify the same things, they will obviously conflict..

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Description:


This mod revamps Dawnguard's Vampire Lord form into something I'd like to consider a bit more balanced for higher difficulty modes.
Of course, you require Dawnguard for this to work.
You can pick from a low, medium and high boost in stats for armor, magic resist, claw damage and drain spell damage.


Here's what's changed for our lovely muttfaced Vampire Lords;


-Vampiric Grip deals 35 choking damage instead of 5 and costs roughly 8% less to cast. Note that in rare cases people have to aim directly down for the spell to deal choking damage.


-Having Serana as a follower no longer cripples your drain spell.


-Increased Poison talon's damage from 20 damage over 4 seconds to 100 damage over 4 seconds.


-Increased Night Cloak's damage from 4 to 20 damage per second.


-Decreased Corpse Curse's duration from 10 to 2 seconds. (Horribly overpowered. Especially with necromage.)


-Increased effectiveness of Vampire Lord's Raise Dead spell from level 8 for all levels to 28.


-The gargoyle summon now scales in level with the player and caps out at level 45.


-OPTIONAL: Collision fix that reduces the model size of the vampire lord so it fits through tight spaces in dungeons.


-Drain spell damage;

Vanilla:
Level 1+ : 65
Level 11+: 87,5
Level 21+: 110
Level 31+: 142,5
Level 41+: 175

Low Boost:
Level 1+ : 70
Level 11+: 100
Level 21+: 140
Level 31+: 200
Level 41+: 265

Medium Boost:
Level 1+ : 70
Level 11+ : 105
Level 21+ : 155
Level 31+ : 230
Level 41+ : 350

High Boost:
Level 1+ : 70
Level 11+ : 105
Level 21+ : 155
Level 31+ : 260
Level 41+ : 440


-Claw Damage;

Vanilla:
Level 1+ : 30
Level 11+: 35
Level 16+: 40
Level 21+: 45
Level 26+: 50
Level 31+: 55
Level 36+: 60
Level 41+: 65
Level 46+: 70

Low Boost:
Level 1+ : 30
Level 11+: 35
Level 16+: 40
Level 21+: 45
Level 26+: 50
Level 31+: 60
Level 36+: 70
Level 41+: 80
Level 46+: 95

Medium Boost:
Level 1+ : 30
Level 11+: 35
Level 16+: 40
Level 21+: 45
Level 26+: 55
Level 31+: 65
Level 36+: 75
Level 41+: 95
Level 46+: 115

High Boost:
Level 1 +: 45
Level 11+: 55
Level 16+: 75
Level 21+: 100


-Armor;

Vanilla:
Level 1 +: 100
Level 11+: 125
Level 16+: 150
Level 21+: 175
Level 26+: 200
Level 31+: 225
Level 36+: 250
Level 41+: 275
Level 46+: 300

Low Boost:
Level 1+ : 105
Level 11+: 140
Level 16+: 175
Level 21+: 210
Level 26+: 245
Level 31+: 280
Level 36+: 315
Level 41+: 350
Level 46+: 385

Medium Boost:
Level 1+ : 140
Level 11+: 210
Level 16+: 245
Level 21+: 280
Level 26+: 315
Level 31+: 350
Level 36+: 385
Level 41+: 420
Level 46+: 455

High Boost:
Level 1-10: 140
Level 11-15: 210
Level 16-20: 280
Level 21-25: 350
Level 26-30: 420
Level 31-35: 455
Level 36-40: 490
Level 41-45: 525
Level 46+: 560

-Magic Resistance;

Vanilla:
0%!

Low Boost:
Level 1+ : 10%
Level 11+: 11%
Level 16+: 12%
Level 21+: 13%
Level 26+: 14%
Level 31+: 15%
Level 36+: 16%
Level 41+: 18%
Level 46+: 20%

Medium Boost:
Level 1 +: 10%
Level 11+: 14%
Level 16+: 17%
Level 21+: 20%
Level 26+: 23%
Level 31+: 26%
Level 36+: 29%
Level 41+: 32%
Level 46+: 35%

High Boost:
Level 1 +: 10%
Level 11+: 15%
Level 16+: 20%
Level 21+: 25%
Level 26+: 30%
Level 31+: 35%
Level 36+: 40%
Level 41+: 45%
Level 46+: 50%


NOTE: All of these changes only affect the player.
All Vampire Lord stats are affected by the Necromage perk unless you have Better Magic installed.

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Updates:

-V 1.06
The file is available in 3 versions now: Low boost, medium boost, and high boost.
Redid some balancing with the necromage perk in mind
Vampiric Grip deals 35 choking damage instead of 5 and costs roughly 8% less to cast.
Power of the grave boost set back to it's vanilla values.
Decreased Corpse Curse's duration from 10 to 2 seconds. (Horribly overpowered. Especially with the Necromage perk.)
Added my vampire collision fix as an optional file.
Removed the hardcore version as it's replaced by the high boost version included in the file.

-V 1.05
Decreased Night Cloak damage from 25 per second to 20 per second to balance out melee combat a bit.
Having Serana as a follower no longer cripples your drain spell.
VL's drain spell now drains the vanilla amount of hp, magicka and stamina, but deals additional damage with the damage health part of the spell to get the increased damage values.
VL's drain spell has been altered to scale better, adding roughly 10% damage at level 1, and 120% on top of the vanilla base at level 40+, with damage slowly scaling up inbetween.

-V 1.04
Changed the Vampire Lord's model size back to normal.
Added an optional file that reduces the model size to avoid collision issues.

-V 1.03
Updated perk descriptions.
Gave claw damage a damage boost that makes them nearly equal to werewolf claws with maxed bestial strength.
Removed base claw damage boost so it scales better with levelling.
The gargoyle summon now scales in level with the player and caps out at level 45.
Vampire Lord's Vampiric Drain for levels 31+ got a small increase in damage to deal with high level enemies on master difficulty.
Vampire Lord model scaled down slightly. Should fix a bunch of collision issues in tight spaces in caves. (VL is just a tad taller than your average Nord now.)

-V 1.02
Changed Vampire Lord's Drain to only steal 15% of the damage done as health.
Armor and Magic Resistance scaling changed.
Removed a duplicated damage entry for the Vampire Lord's Drain spell and boosted damage a little to make up for that.
Removed the damage boost from regular Vampire's Vampiric Drain. Should no longer cause conflict with other mods that alter Vampiric Drain.
Vampire grip damage returned to default since it doesn't seem to work in the first place.
Night Cloak's damage is increased to 25 damage per second to make up for grip's damage not working.

-V 1.01
Added an increase in damage resistance
Added magical resistance that goes up to 45% at level 50

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Other useful and fancy mods that'll improve your experience in Skyrim as a Vampire Lord:


-Better Magic (Probably the best magic mod out there for players who like adept+ difficulties. Scales pretty well with my revamp. Note that Better Magic changes how the Necromage perk works.)
http://skyrim.nexusmods.com/mods/4374


-Vampire Lords can Loot and Activate (For those who want to... Loot and activate as a Vampire Lord.)
http://skyrim.nexusmods.com/mods/21631


-Categorized Favorites Menu (Ask yourself; Who could live without this? Not you. Get this. Will make your favorites menu so much better.)
http://skyrim.nexusmods.com/mods/4862

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Compatability:


Incompatible with any other mods that change or modify the attributes listed above.

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