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Seraphiel

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SeraphielAU

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About this mod

This is a localisation mod that changes the in-game text spellings from American English to English (or British English if you prefer).

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Translations
  • English
Changelogs
This is a localisation mod that changes the in-game text spellings from American English to English (or British English if you prefer). It also attempts to fix most of the text-based errors present in the base vanilla game (subtitle/voice mismatches etc.). It covers the base Skyrim game, official patch updates, Dawnguard DLC, Hearthfire DLC, and Dragonborn DLC.

It's not that the version of English that is found in America is wrong, it's just not the same as the English taught in England, Australia, and so on.

This mod was originally made for my own use, but I was asked to release it. So here it is for those who want it. Please do not upload this mod anywhere without my permission.

The Skyrim SE version of this mod can be found here: English Strings for Skyrim SE.


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What does this mod change?
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In addition to the English spelling changes there are some secondary changes as well:

* Over 700 errors in the vanilla text have been fixed. Mostly general typos and spelling mistakes in item names, subtitles, quest text, and books.
* Most Dwarven named items are now Dwemer, not Dwarven.
* In the Character Generation menu most of the races are listed by their proper names, rather than the common name (i.e. Altmer instead of High Elf).
* The generically named "Dark Brotherhood Sanctuary" is now named the "Pine Forest Sanctuary".
* The General Stat named "Dragon Souls Collected" has been renamed to "Dragon Souls Absorbed".
* The UI inventory category "Misc" has been changed to "Miscellaneous".
* All enchanted armour items are now properly identified as being light/heavy variants to match the naming of their unenchanted counterparts.
* Added place names to some quest objectives to serve as a quick reminder as to where the questgiver/target was located (mostly misc quests).
* Alduin is named simply as "Black Dragon" for his appearance in Helgen since the Player Character doesn't know that it's him at that point in time.
* The blessing given by Talos shrines now correctly displays as "Time between shouts is reduced 20%" instead of "Time between shouts is reduced 0%".
* Fixed several notes and letters that used the printed book font instead of the handwriting font as intended.
* Altered the naming and formatting of all the vanilla recipes so they match the naming and formatting that was used for recipes in the Dragonborn DLC.
* Differentiation: Renamed some of the generically named clothes, boots, and shoes (Barkeep, Chef, Hooded, Mage, Merchant, Miner, Monk, Necromancer, Redguard).
* Differentiation: All Hooded Robes now properly identified as Hooded Robes (instead of the generic "Robes").
* Differentiation: Three of the four variants of "Fur Armour" renamed: "Fur Kilt", "Fur Kilt & Cloak", and "Fur Armour, Sleeveless".
* Differentiation: Renamed one of two identially named "Steel Armour" sets to "Steel Pauldron Armour".
* Differentiation: The generically named chests found in Dwemer ruins are now named Dwemer chests.
* Differentiation: The generically named Chaurus chitin & bone chests found in Falmer camps are now named Falmer chests.
* Differentiation: Renamed the generically named Chaurus egg sacs from "Egg Sacs" to "Chaurus Egg Sac".
* Differentiation: The four different types of generically named "Embalming Tool" renamed slightly according to their function (Embalming Scalpel, Scissors, Knife, Pick).
* Differentiation: Most generically named bowls, candlesticks, cups, goblets, plates, platter, pots, urns renamed slightly according to their make (Glazed, Nordic, Silver).
* Differentiation: Renamed the editor designated large and giant Mudcrabs to "Large Mudcrab" and "Giant Mudcrab" respectively.
* Differentiation: Renamed the editor designated large Frostbite Spider to "Large Frostbite Spider". The giant Frostspider was already named "Giant Frostbite Spider" so didn't need alteration.
* Differentiation: Renamed the generic civil war "Corpse" actors to "Dead Imperial Soldier" and "Dead Stormcloak Soldier" accordingly.
* Armour enchantment rename: "Dwindling Fire" is now "Dwindling Flames".
* Armour enchantment rename: "Flame Suppression" is now "Fire Suppression".
* Armour enchantment rename: "Conjuring" is now "Conjuration" to match the naming of the other magical schools.
* Renamed "Steel Cuffed Boots" to "Steel Nordic Boots" as they are a matching pair to the Steel Nordic Bracers.
* Renamed "Ancient Nord" items to "Ancient Nordic" and "Nord Hero" items to "Nordic" as they are simply reforged versions of the Ancient Nordic items. They are still under "Draugr" on the forge, though.
* Renamed the Dragon Priest Masks (i.e. "Otar" becomes "Dragon Priest Otar's Mask").
* Renamed the few "Battle Axe" weapons to "Battleaxe" for consistency.
* Renamed the few "Strong Box" containers to "Strongbox" for consistency.
* Renamed the generic "Burned Book" to "Burnt Book".
* Renamed the generic "Elder Scroll" to "Elder Scroll (Dragon)" to match the item name change in Dawnguard.
* Renamed the "Cure Poison" potion to "Potion of Cure Poison" to match naming of the Potion of Cure Disease.


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Compatibility
-----------------


In theory this mod should be compatible with any mod that doesn't modify any of the following files:

Data\Strings\Dawnguard_English.DLSTRINGS
Data\Strings\Dawnguard_English.ILSTRINGS
Data\Strings\Dawnguard_English.STRINGS
Data\Strings\Dragonborn_English.DLSTRINGS
Data\Strings\Dragonborn_English.ILSTRINGS
Data\Strings\Dragonborn_English.STRINGS
Data\Strings\Hearthfires_English.DLSTRINGS
Data\Strings\Hearthfires_English.ILSTRINGS
Data\Strings\Hearthfires_English.STRINGS
Data\Strings\Skyrim_English.DLSTRINGS
Data\Strings\Skyrim_English.ILSTRINGS
Data\Strings\Skyrim_English.STRINGS
Data\Strings\Update_English.DLSTRINGS
Data\Strings\Update_English.ILSTRINGS
Data\Strings\Update_English.STRINGS
Data\Interface\Translate_ENGLISH.txt

That being said, since this mod changes the base Strings files, where the game grabs all its in-game text from, any mod plugin (.esm,.esp) that edits the vanilla text will override what is in the Strings file and replace it with the new text located within the plugin file. So, for example, new & edited items/quests/spells/perks etc. created by mods will have the exact same text the mod author gave it since that text comes from their mod's plugin file.

IMPORTANT:
The official patches also change some of the String files, which will override some of the changes I've made in this mod. After updating your game to the latest version you will need to re-install this mod.

Also note that if you verify the integrity of your game cache on Steam it will replace all these files with the original ones, so be aware that this mod will need to be re-installed afterwards.


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What text do the different files contain?
--------------------------------------------------


.DLSTRINGS - This file contains all book body text and quest description text.
.ILSTRINGS - This file contains all NPC dialogue subtitles.
.STRINGS- This file contains all item names, actor names, race names, location names, quest objectives, loading screen text, player dialogue choices, some UI text.
.txt - This file contains most of the UI text.

Also note that the "Update_English" files are edited/added to by the official patches.

------------
To Install
------------


1. Backup the existing Strings folder (Data\Strings). Yes, I mean it - back those original files up!
2. Backup the "Translate_ENGLISH.txt" file which resides in the "Data\Interface" folder. If you don't have one - don't worry.
3. Extract the downloaded file into your Skyrim folder (click 'yes to overwrite' if necessary).



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To Remove
-------------


1. Copy your previously backed up Strings folder into your "Data\Strings" folder, overwriting all existing files.
2. Copy your old "Translate_ENGLISH.txt" file which resides in the "Data\Interface" folder. If you didn't have one before, simply delete the file.

Another way to remove the mod is to verify the integrity of your game cache on Steam and it will replace all altered files with the original ones.


---------------
Change Log
---------------


v2.2.3 (1/9/2014)
- Fixed more vanilla subtitle audio/subtitle text mismatch errors (Adril Arano, Bersi Honeyhand, Delvin Mallory, Falion, Nazir, Thrynn, Ri'saad).
- Renamed misnamed letter in Honningbrew Meadery from "Have Need of Cynric" to "Final Offer".

v2.2.2 (4/6/2014)
- Fixed error that stopped the images in the book "Oghma Infinium" from displaying correctly.

v2.2.1 (28/10/2013)
- Renamed "Steel Armour w/ Pauldrons" to "Steel Pauldron Armour" to be in line with the Dragonborn DLC naming conventions.
- Word change: "aerie" to "eyrie".
- Word change: "aging" to "ageing".
- Word change: "analyze(d)" to "analyse(d)".
- Word change: "annex" to "annexe".
- Word change: "ass" to "arse" (excluding the donkey references).
- Word change: "ax" to "axe".
- Word change: "caliber" to "calibre".
- Word change: "calipers" to "callipers".
- Word change: "canceled" to "cancelled".
- Word change: "cozy" to "cosy".
- Word change: "cruelest" to "cruellest".
- Word change: "defense(s)" to "defence(s)".
- Word change: "disoriented" to "disorientated".
- Word change: "draft" to "draught".
- Word change: "duelists" to "duellists".
- Word change: "encyclopedia" to "encyclopaedia".
- Word change: "fiber(s)" to "fibre(s)".
- Word change: "filet" to "fillet".
- Word change: "fulfill(ment)" to "fulfil(ment)".
- Word change: "license" to "licence" [noun-verb distinction].
- Word change: "livable" to "liveable".
- Word change: "gotten" to "got" (excluding all subtitles).
- Word change: "maneuver(ed/ing)" to "manoeuvr(e/ed/ing)".
- Word change: "marvelous" to "marvellous".
- Word change: "meager" to "meagre".
- Word change: "mislabeled" to "mislabelled".
- Word change: "mold(ed/ering/s)" to "mould(ed/ering/s)" (excluding Bonemold).
- Word change: "offense" to "offence".
- Word change: "plow(ing)" to "plough(ing)".
- Word change: "practice(d)" to "practise(d)" [noun-verb distinction].
- Word change: "pretense" to "pretence".
- Word change: "quarreled" to "quarrelled".
- Word change: "signaled" to "signalled".
- Word change: "sizable" to "sizeable".
- Word change: "skeptic(al)" to "sceptic(al)".
- Word change: "skillfully" to "skilfully".
- Word change: "smolder(ed/ing)" to "smoulder(ed/ing)".
- Word change: "specialty" to "speciality".
- Word change: "sulfur" to "sulphur".
- Word change: "theater(s)" to "theatre(s)".
- Word change: "tidbit" to "titbit".
- Word change: "traveling" to "travelling".
- Word change: "unlikable" to "unlikeable".
- Word change: "willful" to "wilful".

v2.2.0 (7/7/2013)
- Fixed several missed instances of "learned" (books, UI text).
- Cleaned up formatting and naming of the Goldenglow Estate documents (books).
- Renamed "Robbers' Cove" cell to "Robber's Cove".
- Renamed "Markarth Wizards' Balcony" cell to "Calcelmo's Balcony".
- Renamed "Wizards' Guard" actors to "Mercenary". They are mercenaries that Calcelmo paid for.
- Fixed several more vanilla subtitle audio/text mismatch errors.
- Fixed several more vanilla spelling mistakes and typos.

v2.1.9 (27/3/2013)
- Fixed one instance of a missing "D" in Damage in the UI.

v2.1.8 (19/3/2013)
- Updated the "Update_English" strings and "Translate_English.txt" file for full compatibility with Skyrim version 1.9.29.0.8.
- Added the strings for the Dawnguard, Hearthfire, and Dragonborn DLC to the main mod download file so you can download everything in one file.
- Fixed several notes and letters that used the printed book font instead of the handwriting font as intended.
- Changed most instances of "learned" to "learnt" (books, menu text).
- Altered the naming and formatting of all the vanilla recipes so they match the (IMO) better naming and formatting that was used for recipes in the Dragonborn DLC.

v2.1.7 (20/2/2013)
- Fixed vanilla subtitle audio/text mismatch error in Melaran's dialogue with Erikur. Melaran says "Daedric" where the subtitle said "Elven" (subtitles).
- Changed player dialogue text when hiring a companion from "Consider yourself hired. (<amount>)" to "Consider yourself hired. (<amount> gold)" (player dialogue).
- Fixed error in the naming of the "Ring of Minor Striking" (item name).

v2.1.6 (25/10/2012)
- Updated the "Update_English" strings and "Translate_English.txt" file for full compatibility with Skyrim version 1.8.151.0.7.
- Fixed minor vanilla subtitle errors in Anska's dialogue (subtitles).
- Fixed minor vanilla subtitle audio/text mismatch errors in Sheogorath's dialogue (subtitles).
- Renamed the "Cure Poison" potion to "Potion of Cure Poison" to match naming of the Potion of Cure Disease.

v2.1.5 (8/10/2012)
- Fixed two missed instances of "savior" (subtitle & player dialogue).
- Differentiation: Renamed the generic civil war "Corpse" actors to "Dead Imperial Soldier" and "Dead Stormcloak Soldier" accordingly.
- Fixed more minor vanilla subtitle audio/text mismatch errors.

v2.1.4 (6/8/2012 - Mod re-uploaded to Skyrim Nexus)
- Word change: "reveler" to "reveller".
- Word change: "unraveled" to "unravelled".
- Fixed a couple of missed descriptive texts (subtitles).

v2.1.3 (4/8/2012)
- Fixed vanilla text error where the Morag Tong were referred to as the "Morang Tong" (player dialogue).
- Fixed various small errors (subtitles).
- Renamed the generic "Elder Scroll" to "Elder Scroll (Dragon)" to match the item name change in Dawnguard.

v2.1.2 (28/6/2012)
- Word change: "gray" to "grey". The Gray-Mane clan name remains untouched, though.
- Fixed one missed instance of "color" (Frost's Deed Papers).
- Changed two vanilla instances of "Kodlak White-Mane" to "Kodlak Whitemane" for consistency (subtitles).
- Differentiation: Renamed the editor designated large and giant Mudcrabs to "Large Mudcrab" and "Giant Mudcrab" respectively.
- Differentiation: Renamed the editor designated large Frostbite Spider to "Large Frostbite Spider". The giant Frostspider was already named "Giant Frostbite Spider" so didn't need alteration.

v2.1.1 (12/6/2012)
- Added the "Update_English" strings files for full compatibility with Skyrim version 1.6.89.0.6.
- Fixed issue to do with purchasing the armoury for the Markarth house.
- Fixed one missed instance of "labor" (NPC name).
- Fixed a dozen more minor vanilla text errors (mostly voice/subtitle text mismatches). Note that it's impossible to get these absolutely perfect due to slightly different deliveries the voice actors give of the same lines.
- Alduin is now named simply as "Black Dragon" for his appearance in Helgen at the start of the game since the Player Character doesn't know the dragon's name at that point in time.
- The blessing given by Talos shrines now correctly displays as "Time between shouts is reduced 20%" instead of "Time between shouts is reduced 0%".

v2.1.0 (21/3/2012)
- Fixed a couple of missed instances of "labor" (subtitles).
- Fixed a further 20 vanilla errors (subtitles).

v2.0.9 (10/3/2012)
- Word change: "flutist" to "flautist".
- Tidied up the Blacksmith Forge tutorial quest objectives & player dialogue text.
- Added place names to some quest objectives to serve as a quick reminder as to where the questgiver/target was located (mostly misc quests).
- Fixed an error in the book "Ahzirr Trajijazaeri", where the text read "We are the Renrijra Krin. The Mercenary's Grin�". Have removed the garbled text.

v2.0.8 (4/3/2012)
- Word change: "artifact" to "artefact".
- Another round of minor vanilla text fixes. 40 in all (player dialogue, subtitles).
- Renamed the few "Battle Axe" weapons to "Battleaxe" for consistency.
- Renamed the few "Strong Box" containers to "Strongbox" for consistency.
- Differentiation: Misc items. The four different types of generically named "Embalming Tool" renamed slightly according to their function (Embalming Scalpel, Scissors, Knife, Pick).
- Differentiation: Misc items. Most generically named bowls, candlesticks, cups, goblets, plates, platter, pots, urns renamed slightly according to their make (Glazed, Nordic, Silver).

v2.0.7 (26/2/2012)
- Fixed two missed instances of "jewelry" (player dialogue text).
- Fixed several instances of "-izing" that had been missed (subtitles and books).
- Fixed one missed instance of "colorful" (subtitle).
- Added quotation marks around the book titles Urag gro-Shub asks you to locate (misc quest objective text). I would have done this for all book fetch quests if they weren't radiant quests.

v2.0.6 (20/2/2012)
- Word change: "jewelry" to "jewellery".
- Fixed several more vanilla enchanted items that had naming errors in them.
- Armour enchantment rename: "Dwindling Fire" is now "Dwindling Flames".
- Armour enchantment rename: "Flame Suppression" is now "Fire Suppression".
- Armour enchantment rename: "Conjuring" is now "Conjuration".
- Differentiation: Clothes. Some of the generically named clothes, boots, and shoes renamed (Barkeep, Chef, Hooded, Mage, Merchant, Miner, Monk, Necromancer, Redguard).
- Differentiation: Clothes. All Hooded Robes now properly identified as Hooded Robes (instead of Robes).
- Differentiation: Armour. Generically named variants of "Fur Armour" renamed: "Fur Kilt", "Fur Kilt & Cloak", "Fur Armour, Sleeveless", and "Fur Armour".
- Renamed "Steel Cuffed Boots" to "Steel Nordic Boots" as they are a matching pair to the Steel Nordic Bracers.
- Renamed "Ancient Nord" items to "Ancient Nordic" and "Nord Hero" items to "Nordic" as they are simply reforged versions of the Ancient Nordic items. They are still under "Draugr" on the forge, though.
- Renamed the Dragon Priest Masks (i.e. "Otar" becomes "Dragon Priest Otar's Mask").

v2.0.5 (17/2/2012)
- Fixed roughly 80 more errors in the vanilla text. Mostly items (i.e. Enchanted Imperial heavy and light armour items were named exactly the same way. Now the light variants are named light to be in line with their non-enchanted cousins).
- Differentiation: Armour. Renamed one of the identially named "Steel Armour" sets to "Steel Armour w/ Pauldrons" in order to differentiate between the two different looking sets. If someone can think of a better name, I'm open to suggestions.
- Fixed issue with the two Nightingale books not showing their volume numbers correctly.

v2.0.4 (15/2/2012)
- Fixed a further 340 errors in the vanilla books and subtitles.

v2.0.3 (13/2/2012)
- Fixed roughly 300 errors in the vanilla books and item names.

v2.0.2 (10/2/2012)
- Fixed two missed instances of "endeavored".
- Fixed four missed instances of "flavor".
- Fixed two small errors in the vanilla text to do with Medresi's quest.
- Changed the UI inventory category "Misc" to "Miscellaneous". I found that it helps with selecting that category with the mouse, which I have always found frustrating when the mouse "misses" the text.

v2.0.1 (8/2/2012 - Creation Kit released)
- Renamed missed player's Orcish Vampire race. Was Orc, changed to Orsimer.
- Renamed three missed Dwemer Chests.
- Renamed one missed Falmer Chest.
- Fixed typos in the vanilla book "Olaf and the Dragon".

v2.0
- Word change: "clamor" to "clamour".
- Word change: "glamor" to "glamour".
- Renamed the generic "Burned Book" to "Burnt Book".
- Fixed small typo in vanilla subtitle (generic city guard comment on Winterhold College excavation).

v1.9
- Word change: "immobilize" to "immobilise".
- Word change: "savor" to "savour".
- Word change: "terrorize" to "terrorise".
- Tweaked the formatting in the book "Herbalist's Guide to Skyrim" as it seemed to have been overlooked by Bethesda and was a mess.

v1.8
- Fixed a couple of "uncivilized" instances that had been missed.
- Fixed one instance of "baptized" on a load screen that had been missed.
- Word change: "neighbor" to "neighbour".

v1.7
- Word change: "antagonize" to "antagonise".
- Word change: "criticize" to "criticise".
- Word change: "honor" to "honour" - had missed a couple of instances (Riften's Honorhall remains unchanged though).
- Word change: "humor" to "humour".
- Word change: "rumor" to "rumour".

v1.6
- Word change: "catalog" to "catalogue".
- Word change: "civilization" to "civilisation".
- Word change: "endeavor" to "endeavour".
- Word change: "saber" to "sabre".
- Word change: "specialize" to "specialise".
- Word change: "specter" to "spectre".

v1.5
- A grammatical error with a few "owned" items. They were bothering me so I fixed them. The possessive of a plural noun that already ends in -s just has an apostrophe (i.e. the Johnsons' house instead of the Johnsons's house).
- Differentiation: Chests. The generically named chests found in Dwemer ruins are now named Dwemer chests.
- Differentiation: Chests. The generically named Chaurus chitin & bone chests found in Falmer camps are now named Falmer chests.
- Word change: "apologize" to "apologise".
- Word change: "baptized" to "baptised".
- Word change: "savior" to "saviour".

v1.4
- Fixed several errors introduced from a poor replacement of the word "labor".

v1.3
- Changed "Orc" to "Orsimer" for the player's race name only.
- Fixed a couple of missed proper race names for the player's racial abilities.
- Slightly reworded a couple of the loading screen texts for the Mer races.

v1.2
- Word change: "sepulcher" to "sepulchre".
- Word change: "utilize" to "utilise".

v1.1 (5/1/2012)
- Added missing file "Translate_ENGLISH.txt".

v1.0 (5/1/2012)
- Initial release.