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UMP1R3

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UMP1R3

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About this mod

Ads functional Stargate in SGC to the world of Skyrim

Permissions and credits
[size=15]New version out[/size]

Description
This new release is sort of complete reconstructure of the first release.

Changes
- No rings all over Skyrim
- new imperial fort. Fort Cheyenne with SGC in it's depths.
- new design if the Stargate.
- Slightly 'upgraded' texture.
- All symbols on the gate are star constellations found in Skyrim. Birth-signs, skill trees.
- new design of the event horizon.
- completely redone underlying script. So far working way better than before.
- Due to new scripts it's possible to activate multiple gates at once. Connection from gate A to B, and from C to D etc...
- Built-in ability to easily add more gates.

More info in readme file included in the downloadable .rar

Adding new gates - using in other mods
The whole process in described in a "resource" file (Adding gates guide) downloadable from miscellaneous section.
There's a video guide on adding a gate to Solitude. Readme file that describes how stargate works and how the adding process works. There's also a DemoMod created when recording the video guide.


Installation
Easy as pie.

* Presuming you have skyrim and it's latest update
* Download and install latest SKSE - http://skse.silverlock.org/
* Download "Stargate mod v2", unpack to your game's data folder and you're done.
All readme files are in ...Skyrim\Data\Readmes\...


Usage - permissions
Do whatever you want with it. Upload, reload, download, overload, unload. Dismantle it, use just parts any way you wish.
I'd just be glad to know it so I might use your mod instead :D

Same goes for anyone adding new stargates or stargate mods. I'll be glad to use your mods connected to Stargate framework. Let me know through message system here on nexus.

Bugs - questions
If you have any questions in regards to functionality or have found any bugs send me a message here on nexus, don't post it just in comments section.


Thanks
darthmop1 - for offering help/files with event horizon which are not used but hinted the method used in the final result.

cschulz - for reporting errors in pre-final release which made me redo (and improve) all the scripts

- and all others for hinting problems and suggesting improvements