Skyrim

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Eliorim and the Modding Community

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Eliorim

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About this mod

Shows you how to uncap the hard limit of 80 characters in the Player Dialogue \ Topic Text and the Topic Info \ Prompt dialogue boxes. Useful for player dialogue translators and player dialogue overhauls.

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WHAT IS THIS?
It is a tutorial that shows you how to uncap the hard limit of 80 characters in the Player Dialogue \ Topic Text and the Topic Info \ Prompt dialogue boxes. Useful for player dialogue translators and player dialogue overhauls.

THE WHY? • THE HOW?
The Creation Kit by default doesn’t allow you to enter text longer than 80 characters for the Player. This causes a couple of problems for modders who mod in languages which have sentence syntax that naturally exceeds this and stifles creativity for others who would like to add a bit of life to the player dialogue.

There is a solution for this though. It is actually something that is built into the Creation Kit and to the best of my knowledge has been there since at least the CK for TES IV: Oblivion.

So, since this is a tweak not that widely known, I decided on this tutorial so that modders who might use it could find it easier.

The HOW?
Step 1.
Locate your "SkyrimEditor.ini" file. It is usually located @ steam\steamapps\common\Skyrim\SkyrimEditor.ini or in the same directory as the CreationKit.exe. If you find it in different places I suggest working with the one in the directory with the CreationKit.exe.

Step 2.
Download the file from the main files section and extract the SkyrimEditorCustom.ini to that same directory. Skip to Step 4.

or alternatively

Create a NEW text file in the same directory called "SkyrimEditorCustom.ini" and open it in your text editor.

Step 3.
Add the following lines:
[Localization]
iExtendedResponseLength=255
iExtendedTopicLength=161
bAllowExtendedText=1


and Save it

Step 4.
Start up the CK.

Note/Disclaimer:
The value of 161 can probably be anything within reason and the actual value will be decreased by 1 in the CK. Experiment with higher values at your own risk and keep in mind that although the game will probably read the longer lines, they might be difficult to read for people with smaller displays. I take no responsibility for your or anybody else’s game or Creation Kit exploding if you do so.

Known issues
[IN GAME PLAYER-SIDE ISSUE] Missing dialogue options (for players) when there are multiple dialogue options that bypass the 80 character limit. Thanks to ChrRubin for posting about this in the comments. You can read his full article on the subject here: Vanilla Dialogue Menu Visual Bug Explained. The author suggests using dialogue UI mods to solve this on the mod-user end.
Suggested mods are: EZ2C Dialogue Menu (deleted from Nexus Mods) or Better Dialogue Controls (available for SkyrimLE or SkyrimSE). Note that Better Dialogue Controls only solves the scroll-wheel issue and dialogue options may still go missing.
A suggested replacement for EZ2C Dialogue Menu could be Minimal Oblivion Dialogue Menu (Moded EZ2C Dialogue Menu) for SkyrimSE (comments suggest it also works of SkyrimLE). There is also a configuration file here which might dial back the look closer to the vanilla dialogue menu.

Credits
Thanks to mjharper for creating Khajiit Speak - Complete Dialogue Overhaul. This is the mod that got me digging for a solution.
Thanks to Mike89 at https://forum.wiwiland.net/ and their wiki. (and Google for the translator. I don't speak a word of the lingo)
Thanks to ChrRubin for posting about the Vanilla Dialogue Menu Visual Bug.
Thanks to Bethesda for Skyrim and the Creation Kit.
Thanks to nexusmods for being the melting pot of creativity that it is.

Resources used
https://cs.elderscrolls.com/index.php?title=Extending_Dialogue_Length
https://www.creationkit.com/index.php?title=INI_files
https://forum.wiwiland.net/index.php?/topic/52478-le-ck-et-ses-problemes-generaux-discussion/page__st__25#entry702561
https://wiwiki.wiwiland.net/index.php?title=Creation_Kit_:_Fichiers_INI#Modifications_relatives_au_bon_fonctionnement_du_CK_sur_une_VF
https://www.nexusmods.com/skyrimspecialedition/articles/2491

Licensing/Legal
As far as I'm concerned spread this far and wide.