Skyrim
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Niklass

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Niklass

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About this mod

This mod disables HDR effects and bloom for Skyrim.

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Changelogs
This is an updated version of Slaphead's Skyrim SDR. It fixes Night-Eye and adds a version which includes Dawnguard and Dragonborn places.

Details
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This mod disables HDR effects and bloom from Skyrim. There are settings for this in the SkyrimPrefs.ini but they don't actually affect anything.
This also removes the eye adjustment effect when switching from dark to light places.
While fixing Night-Eye I also tried to make it a bit more useful and removed the radial blur if there are seriously people who miss it I will make an optional esp.

The above has some side effects, which may or may not be to your liking:

- The game will look darker in shadowy areas but will also make torches more useful as the eye adapt no longer counteracts the torch's light.
- The visuals will have better contrast without bloom. If you want to lower the contrast I suggest using Imaginator it also has settings for saturation and color tint.


Install
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0. Download either Skyrim SDR or depending on your DLC Skyrim SDR Dawnguard or Skyrim SDR Danwguard Dragonborn
1. Uncompress and copy the .esp file to Steam/SteamApps/common/Skyrim/Data
2. Start Skyrim Launcher, click "Data Files", place a checkmark beside the .esp file and place it early in the load order (before mods that use the default ImageSpaces or else they will display HDR)


Uninstall
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1. Delete SkyrimSDR.esp or SkyrimSDR Dawnguard.esp or SkyrimSDR DG DB.esp from Steam/SteamApps/common/Skyrim/Data.


Incompatibility
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This mod is incompatible with any mod that changes the ImageSpaces used by the game. One example is the popular "Realistic Lighting Without Post-Processing" mod.
However, post-processing injectors should work fine, if you want to lose the HDR and still get SSAO, for example.
Any mod that changes the visual effect of Night-Eye will also revert my fix.


Known Issues
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Sometimes when turning to night time or when loading a save during the night the game can be too dark. Opening and closing the map or changing the space will fix this. I don't think this can be fixed must be something hardcoded in some of the image space modifiers.