Skyrim

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Last updated

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Created by

Verteiron and Syrcaid

Uploaded by

verteiron

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Safe to use

About this mod

Celebrate Easter, Skyrim-style: the search for a missing man leads to a psychedelic egg hunt unlike anything you\'ve seen before!

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The search for a missing man leads to an psychedelic egg hunt unlike anything you've seen before!

1.01 Update release!
Now available on Steam Workshop as well: http://steamcommunity.com/sharedfiles/filedetails/?id=151837234


  • Find colorful, hand-painted eggs hidden all over Skyrim's cities and wilderness.
  • Dynamic placement means eggs are never hidden in the same place twice and the hunt can go on for as long as you like!
  • Make the eggs as easy or difficult to find as you like by tweaking settings using SkyUI's MCM.



  • Each egg provides a unique, psychedelic experience when used.
  • Many grant you powerful abilities like nothing you've ever seen before!



  • Where are the eggs coming from?
  • What sort of madman spends his time hiding colors eggs all over Skyrim?
  • What is the creature "all in pink"?


Meet Tsajami, a lone Khajiit woman living in a tent just south of Whiterun. Her friend has gone missing, and she needs your help. When you find him, the egg hunt will begin.


1.01:
  • Adds a configuration book to your inventory if SKSE is not installed
  • REALLY fix the fall damage bug in the final battle
  • Included missing FaceGeom data

1.0:
  • New MCM options to configure visual effects and audio
  • Tons of bugfixes
  • Too much to list here, see the changelog for details!



If you're running SkyUI 3.4 (and you should be!) you can use the MCM to tweak almost every aspect of the eggs during the hunt. You may change the size of the egg beacons (the glow surrounding the egg), make it float in the air for easier visibility, and change when (or if!) it appears. You can also change the egg sound effect to make them easier (or harder) to find. You can also tweak some variables in the placement script to reduce script latency or change the number of eggs you run across. If you find settings that work particularly well for you, please post them!

You can also enable or disable various visual effects and audio options. This is particularly useful if you are sensitive to flashing lights or motion sickness.

As of 1.01, if you do not use SKSE, a configuration book will be added to your inventory automatically.


  • Pay attention to your quest log!
  • Currently there is no way to restart the egg hunt once you have completed the final battle. This will be added in an update in the near future. In the meantime, make sure you have hunted all the eggs you want before you track down the Creature.
  • Eggs are placed in real time as long as you're outdoors. You will find them tucked next to cliffs, in bushes, hollow logs, baskets or pots and sometimes even on open ground.
  • Eggs emit a glow and a faint sound to make them easier to spot; both are customizable.
  • Hunting in the same area for a long time will deplete it of eggs. It's better to keep moving.
  • If you can hear an egg nearby but can't find it, it may have been placed in an unreachable spot. This is now a very rare occurrence; if you MUST get that unreachable egg, just use tcl and look under the ground.



This mod is a collaboration between me (Verteiron) and my wife (Syrcaid). Her original idea for an egg hunt took on a life of its own, and this mod is the result.


The egg placement script places a load on the script engine. Other very script-intensive mods may impede performance. You may find tweaking the placement script improves this. You can change the script settings in the config menu under Egg Options->Placement Options->Advanced.

If you play Skyrim with the in-game music turned off, you may find this mod turns it back on from time to time. This can be fixed by disabling the "Volume changes" option in the configuration menu under Effects->Audio.



Imaginary Butterflies are intended to be catchable but currently are not; this is a Bethsoft bug (related to the infamous display case bug), and will take some time for me to work around.


  • Make the egg hunt and final battle repeatable.
  • Give Tsajami something useful to do after the quest is over.
  • Add a couple of additional visual effects and attacks to the final battle.



Script sources are included, messy though they are.


  • Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
  • Start Skyrim, click Data Files, and enable the OvaTheRainbow.esp file.


Or simply use Nexus Mod Manager.


  • Why would you do this?
  • Start Skyrim Launcher, click Data Files, uncheck the OvaTheRainbow.esp file.
  • Delete the files/folders associated with the mod.


Skyrim\Data\OvaTheRainbow.esp
Skyrim\Data\OvaTheRainbow.bsa

Or just use Nexus Mod Manager.


Just overwrite everything, no problem.


1.01, 2013/06/09 - Added missing FaceGeom data, added config book for non-SkyUI users. Initial Steam release.
1.00, 2013/06/07 - Tons of fixes. See the changelog.
0.95, 2013/05/06 - Re-add some notifications that went missing in 0.94.
0.94, 2013/05/04 – Lots of bugfixes. Added customizable options to the egg beacon visuals and sound effects using MCM. See the changelog on Skyrim Nexus for complete details.
0.91, 2013/04/09 - Corrected path issues in the BSA file. Thanks, Bethsoft, for making your tools as unhelpful as humanly possible.
0.90, 2013/04/05 - Various bugfixes. Tweaked the egg placement script to lower resource usage. Reduced egg sound effect volume.
0.81, 2013/03/31 – Fixed eggs spawning in interior cells (thanks restcoser!).
0.80, 2013/03/31 – Initial beta release to Nexus.


[email protected]


Thanks to my lovely wife Syrcaid for the idea, artwork, and voice acting.
Thanks to Ducey, Alex Velicky, Chesko, Worm, dAb, Antares, gulogulo, isoku, Rongphale and anyone else I forgot over at the Bethsoft CK forums.
Thanks to Bethesda for creating Skyrim and the Creation Kit.


  • Creation Kit
  • nifSkope
  • Audacity
  • Freeverb 3
  • Dee-Esser
  • Archive.exe
  • BSAOpt
  • TES5Edit
  • 7-Zip



You must contact me and obtain my permission before re-packaging any part of this mod UNLESS your sole intent is to provide a translation of the mod to another language. In that case, please send me a link to the translated version and I'll thank you kindly for helping this reach a wider audience!