Skyrim

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Created by

ImsumDave

Uploaded by

ImsumDave

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About this mod

A loose version of Longclaw from the "A Song of Ice and Fire" series of novels. Original design by Brendan Olszowy of Fable Blades and Jeffrey J Robinson of Bronze by Jeffrey J Robinson.

Permissions and credits
Donations

Original design by


This sword is made in the image of a real sword, which itself was created as a loose version of Longclaw as described in the book series, "A Song and Ice and Fire". There will be differences from the description in the books.


Main Files


ISD Longclaw Standard
Includes a little scripted sequence to obtain Longclaw, a mini-quest of sorts. To begin, go kill a wolf, any wolf. Something interesting should happen. Remember to loot the corpse. If you want a two handed Longclaw, after you've obtained Longclaw please read the note in your inventory called "Rebalance Longclaw".

ISD Longclaw Craft
Crafting only version. This does not include the scripted sequence. Longclaw can be crafted at the forge under the steel category, both one handed and two handed variations are available. The ebony smithing perk is required for balancing reasons.

Both files include the ability to improve the sword with one steel ingot at a grindstone and the ability to enchant the sword.

Optional Files


Delete all files in Meshes/Imsumdave/Longclaw and Textures/Imsumdave/Longclaw before updating to version 1.7 from a previous version.

ISD Longclaw Silver is now ISD Longclaw Steel, as of version 1.7.

ISD Longclaw Steel
Includes textures and models giving Longclaw a steel hilt and pommel. This file is optional and requires at least one of the two above files be installed in order to work correctly.

ISD Longclaw Series Friendly
Includes textures and models changing the guard to steel and the pommel to pale stone. This file is optional and requires that either "ISD Longclaw Standard" or "ISD Longclaw Craft" be installed in order to work correctly.

Dual Sheath Redux Meshes
Dual Sheath Redux compatibility meshes. Created by dxraptor.

Alt Sheath
Contains alternate sheath meshes. A slight modification of the standard sheath. Created by dxraptor.

Longclaw enb gray leather fix
Install this if you use enb and Longclaw's leather looks gray in-game. This file contains textures: darkened color (diffuse) maps for the sheath and sword handle.

Stats


One Handed
Stat = Longclaw, Daedric Sword
Speed = 1, 1
Damage = 14, 14
Reach = 1, 1

Two Handed
Stat = Longclaw, Daedric Greatsword
Speed = 0.8, 0.7
Damage = 22, 24
Reach = 1.1, 1.3

Changelog


ISD Longclaw Standard
V1.7
- material changes (textures, shaders, and cubemaps)
- texture optimization (size reduction, 53.3 Mb to 20 Mb)
- blade length slightly increased
V1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.5
- error: wrong textures packed in bsa
- packed textures changed
V1.4
- added material keyword -- it's now possible to upgrade weapons to legendary
- changed note text
V1.3
- increased damage (from 20 to 22)
- small scripting changes
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
- small papyrus script tweak
V1.1
- changed smithing requirements for rebalancing Longclaw so that a smithing perk is not required
- changed "Rebalance Longclaw" note text
V1.0
- initial release

ISD Longclaw Craft
V1.61
- fixes small error caused by the cleaning process
V1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.5
- error: wrong textures packed in bsa
- packed textures changed
V1.3
- increased damage (from 20 to 22)
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
V1.0
- initial release

ISD Longclaw Silver
V1.3
- small material tweaks
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
V1.1
- fixed error in two handed nif (wrong cubemap)
V1.0
- initial release

ISD Longclaw Series Friendly
V1.3
- small material tweaks
- fixed two hander's blood effects
V1.2
- initial release

ISD Longclaw Longer2H
V1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.4
- (stardard version esp) added material keyword -- it's now possible to upgrade weapons to legendary
- (standard version esp)changed note text
V1.3
- initial release

Known Bugs


- summon effects for the attacker are inconsistent and often do not play