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Withe01

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Withe01

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About this mod

This MOD is added "Charge Spell".
"Charge Spell" is special magic.
"Charge Spell" can be used also while having equipped weapons.

If you continue pushing ChargeButton(default "F6". It can change by MCM.), you can charge.
Was CancelButton pushed, you will stop Charging.
Was ZoomB

Permissions and credits
================================================================================
Charge Spell
by Withe01
ver 3.00
================================================================================
This MOD is added "Charge Spell" that is special magic.
It is a big feature that "Charge Spell" can be used with weapon equipped.

A charge level goes up with the length of the charged time.
There are 3 steps in Charge Level.
Charge Spell which is different with a charge level cast.

Elements effect occurs during charge.
And, whenever a charge level goes up, a sound effect play.

-Required-
- "SKSE" http://skse.silverlock.org/

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1. Manual
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You can change key config by MCM.

Charge/Cast : F6
Cancel : R
Zoom : Mouth Right Click
Toggle : F7

[Charge/Cast]
- As this button was inputted, you will begin charge.
* Refer to the "3. Charge Spell" for the details of magic.

[Cancel]
- Charging is canceled.

[Zoom]
- If it inputs during charging, you will do zoom.
- It becomes slow motion while doing zoom.

[Toggle]
- Charge spell set is changed.
- "Spell Set A" >> "Spell Set B" >> "Spell Set C" >> "Spell Set A" ...

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2. MCM
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General
Enable Config: "Enable" : You can use Charge Spell. "Disable" : Charge Spell's script is stopped.
Friendly Fire Config: "Enable" : You can take a damage to your followers. "Disable" : You cannot take a damage to your followers. This is effective only in three elements that Shine, Wind and Soul.
Cost Type Config: The cost consumed when you use "Charge Spell" is set up. Default "Magicka".
Charge Type Config: Standard : This type which continues pushing a charge button. nToggle : Pushing Charge Button once will begin charge. You will cast a spell if Charge Button is pushed once again.

Damage Config
ALL : Damage of "Shooting Spell" is adjusted.
Shine: Shine element's damage is adjusted.
Wind: Wind element's damage is adjusted.
Soul: Soul element's damage is adjusted.
Blood: Blood element's damage is adjusted.
Melee: Melee element's damage is adjusted.

Dependence skill Config
Shine Elements: The selected skill influences a damage. If specific perk is acquired, a damage will increase. Specific perk are "Novice of Restoration" etc or "Novice of Destruction" etc.
Wind Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate armor-rating. Specific perk are "Novice of Alteration" etc , "Novice of Destruction" etc, "Armsman" or "Barbrian".
Soul Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate magic-resist. Specific perk are "Novice of Conjuration" etc or "Novice of Destruction" etc.
Blood Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate magic-resist. Specific perk are "Novice of Illusion" etc or "Novice of Destruction" etc.
Melee Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate magic-resist. Specific perk are "Armsman" or "Barbarian".

Key Config
Charge/Cast Button : Default F6.
Cancel Button : Default R.
Zoom Button : Default Mouse Right Click.
Toggle Button : Default F7.

Spell Set Config
Charge LV1 : Damage multi 100%.
Charge LV2 : Damage multi 120%.
Charge LV3 : Damage multi 150%.
Charge Effect : Charging effect. It is not related to performance.

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3. Charge Spell
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There are 9 elements that are Fire, Frost, Shock, Shine, Wind, Soul, Blood, Melee and Restore.
You can customize spell-set in MCM.
The damage of Charge Spell will also be improved if Charge Level goes up.

It has two types of the methods of charge, "Standard" and "Toggle", and it can choose by MCM.

Standard: If you continue pushing ChargeButton(default "F6". It can change by MCM.), you can charge. If ChargeButton is released after charging, Charge Spell according to a charge level will cast.
Toggle: You push charge button, you will begin charge. You push once again, you will cast charge spell.

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3.1 Type
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Rune, Missile, Beam, Explosion, Cone, Bomb, Triple, Boost, Restore

Rune
- You can cast on ground or other location.
- This is the same as the rune of vanilla.

Missile
- Short ranage attack spell. Recast time is short.
- This resembles the fire bolt and ice spike of vanilla.
- Cool time is very short.

Beam
- High speed and long range.

Explosion
- This is the attack spell which will explode on hits.
- This is the same as the Fireball of vanilla.

Cone
- Penetrate area attack.
- Short range and wide area.

Bomb
- Explosion is caused at your place.
- Like small Fire storm.

Triple
- It blazes away at an attack magic three times.
- Although the damage per shot is low, there are many sum total damages.
- It is also an advantage to take "Dual wield power attack".

Special
- Those are special magic from which effects are different for every elements.
- The cool time for 60 seconds is required to use again.
- Special is sharing this cool time.

Boost
- The damage of charge spell is strengthened only once.
- Invalid to Rune and Boost.
- This will be canceled if charge spell is used.
- It can overlap a maximum of 5 levels.
- It is strengthened 20% per level.
- Health (and Stamina) is gradually recovered during effect time.

Restore
- Health (and Stamina) is restored.

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3.2 Elements
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Fire
- Fire damage.
- Special effect are burning damage and fear. Fear requires a perk that "Intense Flames".
- It is almost the same as the fire element of vanilla.
- This is subject to the influence of "Augmented Flames" and "Fortify Destruction".
- If destruction skill goes up, a damage will increase.

Frost
- Frost damage.
- Special effect are stamina damage, slow and Paralysis. Paralysis requires a perk that "Deep Freeze".
- It is almost the same as the frost element of vanilla.
- This is subject to the influence of "Augmented Flost" and "Fortify Destruction".
- If destruction skill goes up, a damage will increase.

Shock
- Shock damage.
- Special effect are magicka damage and disintegrate. Disintegrate requires a perk that "Disintegrate".
- It is almost the same as the shock element of vanilla.
- This is subject to the influence of "Augmented shock" and "Fortify Destruction".
- If destruction skill goes up, a damage will increase.

Shine
- Penetrate damage.
- Although the damage of this is not subject to the influence of resist, damage is low.
- Special effect is "Purification". A target becomes ashes when a target's health is 15% or less. When a target is undead, it cast at 30% or less.
- If the specific perk of dependence skill is obtained, a damage will increase.
- Dependence skill are "Restoration" or "Destoraction."
- Specific perk are "Novice of Restoration" etc or "Novice of Destruction".

Wind
- Physical damage.
- This damage is subject to the influence of armor-rating. Although a damage is reduced by almost all targets, 20% of damage is secured.
- Special effect is "Push". The target which staggered is blown away. The target which has not staggered also blows away by low probability.
- If the specific perk of dependence skill is obtained, a damage will penetrate armor-rating.
- Dependence skill are "Alteration", "Destoraction", "One-Handed" or "Two-Handed".
- Specific perk are "Novice of Alteration" etc, "Novice of Destruction", "Armsman" or "Barbarian".

Soul
- Magic damage.
- This damage is subject to the influence of magic-resist. The damage of this is hard to be reduced.
- Special effect is "Soul trap". "Soul trap" is applied, and health, magicka and stamina will be recovered if it succeeds.
- If the specific perk of dependence skill is obtained, a damage will penetrate magic-resist.
- Dependence skill are "Conjuration" or "Destoraction".
- Specific perk are "Novice of Conjuration" etc or "Novice of Destruction".

Blood
- Penetrate damage.
- Although the damage of this is not subject to the influence of resist, damage is low.
- Special effect is "Blood Curse". Absorb target's helath. If you go up level, an effect will go up.
- If the specific perk of dependence skill is obtained, a damage will increase.
- Dependence skill are "Illusion" or "Destoraction."
- Specific perk are "Novice of illusion" etc or "Novice of Destruction".

Melee
- Physical damage.
- This damage is subject to the influence of armor-rating. Although a damage is reduced by almost all targets, 20% of damage is secured.
- If the specific perk of dependence skill is obtained, a damage will penetrate armor-rating.
- Dependence skill are "One-Handed" or "Two-Handed".
- Specific perk are "Armsman" or "Barbarian".

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3.3 Detail
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[Detail]
Type:Damage : Cool Time : Range
Rune: 30 : 1.20s : **
Missile: 36 : 0.40s : 5000
Beam: 36 : 1.20s : 10000
Explosion: 30 : 1.20s : 5000
Cone: 30 : 1.20s : 2000
Bomb: 30 : 2.40s : **
Triple: 18+18+24 : 1.20s : 5000
Boost: ** : 1.20s : **
Special: 45 : 60.00s : 5000
Special(Blood):18 * 6 : 60.00s : 5000
Special(Soul):24 * 3 : 60.00s : **

[Charge]
ChargeLV1 ; 100% ; Cost = 16 - 32
ChargeLV2 ; 120% ; Cost = 36 - 56
ChargeLV3 ; 150% ; Cost = 60

[Boost]
Boost LV1 : +20%
Boost LV2 : +40%
Boost LV3 : +60%
Boost LV4 : +80%
Boost LV5 : +100%

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4. Recommended MOD
----------------------------------------------------
MOD which prevents friendly-fire.
The following is an example.

"No Friendly Fire" by Phinix
http://skyrim.nexusmods.com/mods/22538/

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5. Similar MOD
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"GunArts Rifle"
http://www.nexusmods.com/skyrim/mods/41141
Melee weapon with shooting function. Rifle bullet is discharged.

"GunArts Rifle -Beam-"
http://www.nexusmods.com/skyrim/mods/41550
Melee weapon with shooting function. Magicka bullet is discharged.

"Shooting Spell"
http://www.nexusmods.com/skyrim/mods/53390
Special magic "Shooting Spell" is added.
This is specializing in a shooting function.

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6. Bugs
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A button cannot be set up if you use Xbox360 controller.
>> It is solvable in the following procedures.
①A keyboard is assigned to the button of a Xbox360 controller.
* controlmap.txt is rewritten or JoytoKey etc. are used.
②Skyrim is started, "Xbox360 controller" of a game setup is unchecked, and it is made keyboard operation.
③"Shooting Spell" of MCM is chosen and a key to register is registered by a keyboard.
④"Xbox360 controller" is checked.

Zoom function does not work in case of Xbox360 controller.
>> It quotes from a comment of "Telescope" by KettleWitch(http://skyrim.2game.info/detail.php?id=30473).
>> The following description is added to controlmap.txt(SkyrimDataInterfaceControlspc).
;;;;; controlmap.txt ;;;;;
// Main Gameplay
Tween Menu 0x0f 0xff 0xff 1 1 1 0x10
// Menu Mode
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x10
;;;;;;;;;;;;;;;;;;;;;;;;;;

Charge time is long. Or they are not stabilized.
The response of a button input is bad. The timing of magic motion shifts.
>> All the causes are delay of a script.
>> It is remarkable in case of the environment which is always carrying out frame rate issue.
>> It will be easy to happen if ENB or Enemy-increase MOD are introduced.
>> It may happen, even if that is not.

The display of zoom will become strange if showracemenu is opened.
* showracemenu of a new game is also included.
>> Crossbow or a bow is equipped.

When zoom is carried out, a screen becomes dark and stops.
>> A cause is delay of a script. Since it is in the state where transparent TweenMenu is displayed, please cancel.

When zoom is carried out, Tween Menu is displayed for a moment.
>> A cause is delay of a script. It will solve, if frame rate issue decreased.

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7. Permission notes
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If you describe My name "Withe01" for your MOD credit, you can use this MOD's file for your MOD.
However, reproducing all the MOD as it is forbids.
I am looking forward to a good MOD.

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8. Changelogs
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ver 3.00
- Script is updated. It was made easy to extend and visible.
- Elements and spell were reconstructed.
>> The kind of magic was arranged. The name was also changed simply. It becomes easy to grasp an effect from a name.
- New spell "Special" is added.
- New spell "Boost" is added.

ver 2.30
- Script is updated.
>> MCM function is extended.
>> Enable config is added.
>> "Charge Spell : How to master" is deleted corresponding to it.
>> Depending skill config is added.
>> Damage config(Wind / Soul) are added.
>> Since a damage formula differed from others, those were added.
- Performance is adjusted.
- Bug fix.

ver 2.30
- Script is updated.
>> When the button was inputted, it changed so that a loop might be begun.
>> The response of the button worsened somewhat.
- MCM function is updated.
>> Enable config is added.
>> Therefore, the "Charge pell : How to use" was abolished.
>> Depending Skill Select is added. For "Soul" and "Wind".
- Bug fix.

ver 2.20
- Damage compensation by charge level rise is revised downward.
>> Disposal for necessity other than charge level 3 having been thin. Since the power difference was shortened, worth of the Charge Level 1 to 2 rose relatively.
- The performance of "3 Shots" type was adjusted.
- Some new Spells are added.
>> "Soul" attribute. "Soul Arrow", "Soul Spear", "Great Soul Trap", "Mass Soul Trap".
>> "Melee" attribute. "Hammer Hook", "High Power Attack", "Power Sweep".
>> And the other. "Fire Armor", "Frost Armor", "Lightning Armor", "Cold Wind".
- It changes so that Wind attribute may be strengthened with a Perk "** destruction " .
>> 20% damage per perk increases.
- And bug fix etc...

ver 2.10
- New Charge method "Toggle" is added.
>> "Toggle" : You push charge button, you will begin charge. You push once again, you will cast charge spell.
>> The conventional "Standard" type and a change are possible at MCM. A default is "Standard".
- Spell of "blood" was changed partially.
- Some motion when magic was equipped on left-hand was changed.
- And bug fix etc...

ver 2.00
- You can choose a spell for every charge level.
- New Charge Spell is added.
- New attributes that "Sunlight" and "Blood" are added.
- Spell-set system is added. You can set 3 pattern of spell-set. And if you push toggle button, spell-set will be changed right now.

ver 1.02
- It changed so that "Moonlight" attribute might be subject to the influence of Perk "Augmented Shock".
- If you equipped Two-handed Sword, Moonlight LV3 chargespell will be another motion.

ver 1.01
- Shock LV3 "Sprite" is exploded on hit.
- Wind magic was somewhat weakened.
- NMM installer can be used.
- Some bug fix.

ver 1.00
- Release.

;--------------------------------------------------------------------------------
;Source and reference
;--------------------------------------------------------------------------------
- "Dwarven GunBlade" by K Gorilla and Rizing
>> I referred to the script (Shooting).

- "Inkwell Home" by MegaKurt
>> I referred to the script (Keymapping in MCM).

- "TK Combat" by tktk
>> I referred to the script (Damageconfig in MCM).

- "Telescope " by Author:KettleWitch
>> I referred to the script (Zoom mode).