Skyrim

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Created by

Fraggy67100

Uploaded by

Fraggy67100

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About this mod

Adds differents NPC's to the game who ride horses across Skyrim.

Permissions and credits
After Update 1.2 there is now 14 new NPC's with their horse in the world of Skyrim !

-3 Merchants
-5 Followers
-2 Vigilants of Stendarr
-2 Thalmor
-2 Travelers


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UPDATE 1.2:
-Merchants and their horses are essentials, followers stay protected, others NPC's respawn.
-Adding 1 merchant (misc items) on horse travelling between Falkreath and Solitude.
-Adding 2 Vigilants of Stendarr on horse patrolling between Hall of the Vigilant and Riften.
-Adding 2 Thalmor on horse patrolling between Thalmor Ambassy and near Whiterun.
-Adding 2 Travelers.
-Fix Belethor shop name.
-Fix Ragru Sharbag itinerary, (now he move)
-Removing marriables followers for prevent a bug signaled during marriage. (a horse as witness ^_^ )
-Removing guard on horse around Whiterun.
-Mercenaries became followers.

-Cleaned with TES5EDIT.

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16/11: Ajout d'une version française.
11/11: Plugin added to BOSS recognized plugins list, download it safely :D ..........

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NPCs And Horses now featured on ERSO (module 10.09) ! Thanks to Erkeil.




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First i have to say that english isn't my native language so sorry for mistakes and others "bêtises".:P


[size=25]WARNING[/size]This mod is work in PROGRESS and i'm quite beginner (my first mod indeed) but it never break your save, it's a LITTLE MOD without script or heavy content.


[size=10]Why this mod?[/size]

So i play Skyrim... and day after day i'm wondering: WHY THE HELL WE ARE IN A MEDIEVAL GAME AND WE HAVE JUST 2,3 LOST GUYS ON A HORSE IN AN ENTIRE REGION ? It breaking so much immersion for me that i wanted every time to find a mod which fix my disappointment, but i never found it. And i'm pretty sure you have the same thoughts in your mind if you like immersion like me !



[size=25]Description:[/size]

This mod adds NPC's and horses which are interconnected and never separate. They travel across Skyrim. The horse always follow his master even if he's not ride him.

-The NPC's are either protected (it mean that ONLY the player can kill them), either respawn, either essential (merchants)
-There is followers, merchants, travelers, Thalmor and Vigilants of Stendarr for the time being.
-All NPC's followers leveled up with the player up to the level 30.
-They have weapon, spells (racial abilities) and potions.


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The project is to add even more to create an immersive game combining existing mods as SkyTest or ImmersivePatrols.


I think 25 ou 30 NPC's (all with horses) in final version should be correct for maintain a balance with the vanilla game and other mods.


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[size=25]Installation:[/size]


-Just active it with Nexus Mod Manager or copy NPCsOnHorses.esp into the data folder of your skyrim installation.

-To update, first dismiss all followers you possibly take from the mod, then uninstall old version, install new with NMM or overwrite esp, no matter.


[size=25]Futur Plans:[/size]

-Adding different patrols with horses across Skyrim and more actions from NPC's.
-Adding couriers.
-Adding enemies.


[size=15]Recommended with my mod:[/size]

Convenient Horses For horses management
Extensible Follower Framework For NPC's management
My Home Is Your Home To determine a home for your NPC's


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STAY TUNED :P
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Previous Updates:

UPDATE 1.1:
- Adding 2 merchants on horse who sell misc items (like Belethor), they travel between Solitude and Windhelm.
- Adding 1 guard on horse around Whiterun.
- Adding 1 mariable male (Gerald Louis).
- Reviewing NPC's itinerary.
- Reviewing Sadus Helvi's outfits.

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