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We host 274,355 files for 1,072 games from 112,525 authors serving 22,997,382 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

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    News & Updates

    • Npc Naro

      将一个新的NPC添加到游戏中。由于各种原因,我只完成了对话。该事件将添加到后续版本中。...

    • Update on the mod series

      This mod is likely to be the last of this mod series and I will soon be compiling it all into one mega mod.
      However, I am not done with water as I think my skills have progressed through making these mods - which is why I'm going to start a new series (not released in parts though (name Galastik)) that aims for a more fantasy feel - actually inspired by this mod's style.

      (No ENB used of cause - and no performance hit)

      Sneek Peek






      ...

    • Scroll Crafting (4.0)

      To craft Scrolls, you need to use the Scroll Crafting Tool, which can be bought from Mages or General Goods traders. Activate the misc item to open up Scroll Crafting menu. Crafting Scrolls gives you moderate Enchanting xp, higher xp for higher tier of Scroll crafted.
      Crafting Scrolls require Enchanting perks. Enchanter's Insight (Rank I) (Novice), Soul Gem Mastery (Apprentice), Arcane Experiment (Adept), Artificer's Insight (Expert), and Enchantment Mastery (Master)
      Roll of Paper will weigh & cost 1/5 than before (weight 1, price 50 --> weight 0.2, price 10). Wizard vendors will also have more Roll of Paper in stock. Ruined Book can be converted into 4 Rolls of Paper at Tanning Rack.
       





      Scrolls' magnitude and duration will now...

    • New Version

      Sorry guys for the first download and the broken link.
      Now i addet the real file and i hope you can now enjoy it !

      Yesterday it was a looong day  :P...

    • Commission Info

      I am finally back to modding and back open to accepting commissions, but many details have changed since then, and you can read the changes I have made to accepting commissions below:

      ~I will only accept on commission at a time- if I do not respond to your commission inquiries as soon as possible, it is one of three things: either there is already a commission from someone else being worked on, I am asleep/out of town, or I am in the middle of Final Fantasy 14.

      ~Base pricings as well as payment methods have changed- any and all mods used to be around $5-$20, but I have had to change things to prevent from becoming overwhelmed or burned out. The new pricings are as follows:
          -Normal mods start at $25, with any additional changes to a mod outside of the ori...

    • Simple Mod Installer

      This is a simple and small "mod installer". You select the .zip file downloaded from here or racedepartment. Select the folder you choosed when installing MSCModLoader and click the install button.
      It will extract the zip file to the selected folder. (Folder that can be used are marked green)

      (depending on how the mods of others are archived, this will also work with them)ONLY STEAM VERSION IS SUPPORTEDYou can get it here: Google Drive




      For other mods to function: they need to be in .zip format.
      And have the following structure as shown with my turbo as an example:

      So inside the .zip file needs to be a folder that is named the same as the zip file (minus the extension)
      (This is the default result if you have your mod...

    • Update log: v0.5 of TLC is underway

      THIS UPDATE----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|

      So i remembered that TLC was undoubtedly a thing that existed, and since its first release, many features and items have been both added, and removed.
      unfortunately, sprites are no longer interactable outside of the first entry, so most of the sprite dialogues i had spent days writing no longer matters.
      As well as a multitude of items in the pack being obsolete at this point, as they already exist in the base game as of a few updates back.
      However, to end...

    • Known Issues

      Known "Issues":
      Fort Dawnguard also pulls it textures from the CoW Doors. Unless new meshes are made for both doors and an .esp file created this cannot be helped. Unfortunately, that is beyond my skill set. If someone would like to do this, they are more than welcome.


      The Midden Hatch Door pulls it's textures from the side of the door textures and looks a little odd; this cannot be helped.


      LOD flickers with Vanilla Textures until very close to the College. If anyone can provide help, it would be greatly appreciated. There is an SSE mod that address this, but it has not been back ported.
      ...

    • How AI Overhaul works and creating new AI behavior

      How AI Overhaul works & creating new AI behavior
       
      Writing this article for those that would like to start making their own AI and how I went about creating new AI behaviors.
       
      To get started:
      The creation kit website has great resources to help you understand what you’re working with and how it works.

      Packages:           
      https://www.creationkit.com/index.php?title=Category:Packages
      Package Templates:
      https://www.creationkit.com/index.php?title=Category:Package_Templates#Procedure_Trees
      Procedures:
      https://www.creationkit.com/index.php?title=Category:Procedures
      Condition Functions:
      https://www.creationkit.com/index.php?title=Condition_Functions
       
      How AI Overhaul works?

    • Commission Info

      I am finally back to modding and back open to accepting commissions, but many details have changed since then, and you can read the changes I have made to accepting commissions below:

      ~I will only accept on commission at a time- if I do not respond to your commission inquiries as soon as possible, it is one of three things: either there is already a commission from someone else being worked on, I am asleep/out of town, or I am in the middle of Final Fantasy 14.

      ~Base pricings as well as payment methods have changed- any and all mods used to be around $5-$20, but I have had to change things to prevent from becoming overwhelmed or burned out. The new pricings are as follows:
          -Normal mods start at $25, with any additional changes to a mod outside of the ori...

    • Challenger Achievement

      Use this to get the Challenger Achievement quickly and easily.

      Or follow my guide:

      https://truesteamachievements.com/a52101/challenger-achievement...

    • Requiem Developer Diary 6 - Side effects of leveling up

      as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #6: Side effects of leveling up...

    • Patchnotes of the version 3.0.5

      Patchnotes of the version 3.0.5.

      The update 3.0.5 is a transition update, laying the fondations for some of the future changes and features of the mod.
      As such, and to avoid too much charge, there won't be a document for the update 3.0.5 in the game, instead, the content of this update will be developed below, and will also be included in the patchnotes of the future update 3.1.

      This article itself will be deleted when the update 3.1 will be released, as the patchnotes of the version 3.1 will also include the details about the update 3.0.5.


      -- Part one: Bugs fixes.
      -- Part two: Perks and modifications.
      -- Part three: Items and modifications.


      -- Part one: Bugs fixes --


      - Patience (Rank 1): Fixed ...

    • Notes de la mise a jour 3.0.5

      Notes de mise à jour 3.0.5.

      La mise à jour 3.0.5 est une mise à jour de transition, posant certaines bases pour les prochaines améliorations du mod.
      Par conséquent, et pour éviter la surchage, il n'y aura pas de document de mise à jour 3.0.5 inclus dans le jeu, le contenu de celle-ci sera donc développé ci-dessous, et sera inclus dans les notes de mise à jour de la future version 3.1.

      Cet article lui-même sera supprimé lorsque la mise à jour 3.1 sera disponible, car les notes de mise à jour 3.1 comporteront également les détails sur la mise à jour 3.0.5.


      -- Première partie: Correctifs.
      -- Deuxième partie: Modifications et ajustements d'aptitudes.
      -- Troisième partie: Modifications et ajustements d'objets.

    • About curved bows and Bethesda's bone structure of handling the animations.

      This is something that has always bothered me about Skyrim, and bows.

      Little background first.
      When I started making bows for Oblivion there wasn't any exporter for any modeling program that could export the animation needed to make bows move in game.
      I racked my head trying to figure out how spending hours inputting x,y, and z locations of vertices by hand (literally hundreds of them for each model) but failed to get them to work in game.

      Along comes Windy who figured out how to trick NifSkope into thinking two models of the same bow (one at rest, and one morphed) were the same bow, and having it draw the animation between the two of them for you.
      Thank you Windy!!!!!

      Bowmorphs that Oblivion used would allow for an even curve along the...

    • read if you want

      I just made this mod in a day, i plan on updating it and have plans for a quick little dungeon mod...

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