Skyrim

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Cotyounoyume

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cotyounoyume

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About this mod

This MOD is concerned with emotion, blush cheek, and faicial expression. This MOD makes friendly NPCs(female) 1) blush her cheek. and, 2) smile to player character.

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Description:
* First of all, I cannot speak English. This is a machine translation. *
This MOD is concerned with emotion, blush cheek, and faicial expression.

This MOD makes friendly NPCs(female)
1) blush her cheek.
and,
2) smile to player character.

You can setup this MOD by EDialog Configuration Spell.

* See screenshot.

3) for modder:
You can use blush effect from your mod.
Please see "EDialogExternalLinkSample" in option-section.

Requirement:
!!! This MOD requires Skyrim 1.7.7 and SKSE 1.5.11 or higher !!!
Skyrim Script Extender (SKSE)
http://skse.silverlock.org/

Install:
Put this mod's all files to Skyrim's "Data" folder ( ex. C:\Steam\steamapps\common\Skyrim\Data\ ).

Credit:
Behippo, Ianpatt, PurpleLunchBox for great work SKSE.
RAN46 for your Wonderful advice.

a part of FAQ:
Q2.When I installed this MOD, the color of the prominent forehead of my NPC became strange.
How can I fix this?

A2.There are two solutions.

Solution1:
Please delete(or rename) the following file.

(YOUR_SKYRIM_INSTALL_PATH)\Data\textures\actors\character\character assets\tintmasks\femaleuppereyesocket.dds

ex. C:\Steam\steamapps\common\Skyrim\Data\textures\actors\character\character assets\tintmasks\femaleuppereyesocket.dds

Frankly speaking, I think the problem is not related to EDialog.
If you want to confirm it, please open CreationKit without EDialog, and look at NPC's face which has problems.
Perhaps, the NPC's forehead-color is already strange.

Solution2:
Please use EDialog blush off version.
This problem is related to the Blush function.
I made the version that disabled this function. Please use it.

http://skyrim.nexusmods.com/mods/19169/

*** This version disables the function that blush the cheek of NPCs except player. ***
ETC.
Here is EDialog external link sample.

----------------------(Here is a sample script)
Scriptname zzEDTestEffectScript extends activemagiceffect

Spell zzExternalInterface;
GlobalVariable zzFacialExpressionPattern;

Event OnEffectStart(Actor Target, Actor Caster)

;;; import external-form as spell from zzEDialog.esp, 0x00999999
zzExternalInterface = Game.GetFormFromFile(0x00999999,"zzEDialog.esp") as Spell ;
;;; import external-form as GlobalVariable from zzEDialog.esp, 0x00999998
zzFacialExpressionPattern = Game.GetFormFromFile(0x00999998,"zzEDialog.esp") as GlobalVariable ;

;;; you can set FacialExpressionPattern by form_as_facialExpressionPattern. 1->Fear, 2->Happy, 3->Sad
zzFacialExpressionPattern.SetValueInt(2);

if(zzExternalInterface == none)
Debug.Trace("Failure to refer to zzEDialogBlushEffectInterface")
return
Else
Debug.Trace("Success to refer to zzEDialogBlushEffectInterface")
EndIf

;;; you can cast the blush-effect to npc. ex. Target.AddSpell(form_as_blushEffectSpell)
Target.addspell(zzExternalInterface)
;;; and you can finish the blush-effect by removing(dispelling) spell.
EndEvent
----------------------