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jhelzei

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jhelzei

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About this mod

Modifies Dawnbreaker into a weapon to be reckoned with. Increases base and critical damage to Daedric level, as well as staggering undead and causing them 60 points of sun damage. NEW: Now acts as a light source. No more torches!

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The Skyrim Special Edition version of Daedric Dawnbreaker is up! Click here.

NEW! New 1.09 version of Dawnbreaker featuring whiter and better positioned light (placed in front of player instead of at feet.) Thanks to WTFF for the modified mesh.

Dawnbreaker is a unique Daedric Artifact that is quite underpowered for what it is. This mod rectifies the problem by giving Dawnbreaker the same base and critical damage as a generic Daedric sword, and changing the elemental damage to 20 points of Sun damage (triple vs. undead). The latest release also sheds light and staggers undead. Dawnguard required.



==SUMMARY OF FEATURES==

- Does the same base and critical damage as a generic Daedric sword.
- Is improvable to Legendary quality with the Daedric Smithing perk and an ebony ingot.
- Does 20 points of sun damage (60 points vs. undead)
- Staggers undead (and only undead) on contact, without power attacking
- Retains the "explosion" effect of the original Dawnbreaker. This effect is unchanged from vanilla.
- Illuminates twice the radius as a torch.

==TIPS==

Always place this mod at the end of your load order, in particular place it after any other weapon mods or game/lighting overhauls. If you load your game with Dawnbreaker equipped, and it doesn't seem to shed light, try unequipping and re-equipping the sword.

==VARIANTS/OPTIONAL FILES==

The No Stagger weapon has all the abilities of the main file, EXCEPT that it does not stagger undead. The Beta version is for users who do not have Dawnguard. It features the light effect, 20 points of fire damage and daedric tier weapon damage, but is missing the other abilities. Version 1.02 does sun and fire damage, and has the additional feature of having infinite charges (or nearly infinite). The "No Light" version is missing the light effect, and is not improvable to Legendary status. Added a "Low Light" version for those suffering from excessive brightness.

-=SKYRE COMPATIBILITY=-

A patch for SkyRe compatibility has been released here. I did not make this patch, so I can't help installing or supporting it; please contact the patch's author if help is needed.

==REQUESTS==

If there are multiple requests in the Posts section, I'll consider creating additional variants. I'd like to keep the clutter down in the files section, though.

==NOTES==

Through successive playthroughs of the game, I always enjoyed the quest to obtain Dawnbreaker as well as the lore behind the weapon. However, I found the weapon underpowered and useless by mid-game. This is my attempt to make the weapon as powerful as lore would indicate against undead, but also noticeably more effective against common enemies even into the endgame. It has been stated that the original Dawnbreaker is more effective against creatures susceptible to fire. However, I would point out that nothing can resist Sun damage, and this mod makes Dawnbreaker *more* effective against fire-resistant enemies.

-=BUGS=-

If you use one of the Dawnbreaker files that sheds light, that light will override the Candlelight spell. The glowing orb will be visible, but the color and intensity of the light will be Dawnbreaker's. This mod may also cause other weapons doing sun damage to shed light (in particular, Auriel's Bow.)

Check out my other mod at Savior's Hide Improved.